Aquilo Overhaul: Better Aquilo


Make changes to Aquilo to truly make it the final planet, adding challenge and a sense of advancement to the late game. -> Some recipes are more complex. -> Some technologies are more expensive. -> And some more features....

Tweaks
a day ago
2.0 - 2.1
1.48K
Factorio: Space Age Icon Space Age Mod
Planets Fluids Manufacturing

g K2SO compatibility

a month ago

any idea how this plays with K2SO? I'd like to use both

a month ago

Hi,
I just tested it. The two mods load fine together, no compatibility issues (at least for version 2.0).

If what you’re asking is to create links between the mods so that they integrate well with one another, that’s not something I can envisage in the short or maybe even medium term.

I have a lot of things on my modding to-do list, I'll be away for next two weeks and I'll have some IRL work to do when I'm back.
And K2SO is huge overhaul which I’ve never played, so it would take me quite a long time to look at this in detail and come up with a worthwhile result.

So yes, I could do that, but it wouldn’t be for several months.

I’ve seen that you’ve also created a few mods. If you’d like to work on making these two mods compatible yourself, please feel free to do so.
If you decide to go ahead with it, just let me know once you’ve finished, and I’ll be happy to add it to the list of optional dependencies and compatibility.

a month ago

yeah I just wondered if there's any recipe brickwalls/stuff like that but I'll just enable this mod and see what happens

4 days ago

I think the most important things that frustates me it's because there's a Lithium-Sulfur Battery on K2SO plus there's a better Assembling Machine and Belt and all of them are better and we get early on the tech tree. I've disabled the Better Aquilo Belt, and increased the speed of the Better Aquilo Assembling Machine to match Krastorio one, the upgrade it's because K2SO Assembling Machine is 5x5 and yours is 3x3. About the Lithium Battery I'm just coexisting with both

4 days ago

There are lots of mods whose features overlap, and that’s quite normal, as it makes sense to improve on what already exists on base game.
So yes, there’s inevitably some overlap between mods.

That’s actually one of the reasons why I include as many settings as possible – that way, every player can customise the mod, change the stats or remove certain features.

As mentioned above, I could look into the compatibility between these particular mods, but it won’t be for a while.

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