Extended Vanilla: Personal Equipment


A complete overhaul to the ordinary personal vanilla equipment, this mod(pack) adds several tiers and types equipments, even custom ones, like personal assembling units and backpacks, that boost your crafting speed and inventory. You can change multiplel parameters of most items. Compatible with Krastorio 2 and jetpack from Earendel.

Content
5 days ago
0.15 - 2.0
34.8K
Combat Armor

g Suggestion: Make inventory bonus equal betwee industrial and aggro for each tierr

1 year, 6 months ago

Fantastic mod. So far, my only disappointment is that the inventory bonus is different. I would like to be able to take advantage of the inventory bonus afforded by the industrial if I have to swap to that tier's aggro equipment. Otherwise, I love the difference between the aggro and industrial equipment, the specialization is one of the coolest parts of the mod, so I don't want to disable specialized armors. But having different inventory size bonus makes it problematic to swap. If I lose 20 inventory slots because I have to go fight suddenly, that can mean dumping a lot of important stuff on the ground.

11 months ago

Different inventory capacity is a wanted feature.
Still, you got a point, dumping things on the ground due to an emergency is a thing that I haven't thought of...
Sorry if my reply came with a "bit" of delay, I'll see how I can rebalance this thing.
_77Playmaker

7 months ago

Hi, I got something for you mate.


Version: 6.0.0

Date: 2024.04.05

Balancing:

- I know many of you could get frustated when loading a save and seeing part of the inventory on the ground,
  so I want to warn you: BONUS INVENTORY SIZE IS GETTING SLIGHTLY NERFED.
- Due to the introduction of the backpack equipment, all that extra inventory space needs to be sligtly adjusted to make sense:
  - Power armor mk3 bonus inventory size: 50 --> 40
  - Power armor mk4 bonus inventory size: 60 --> 50
  - Power armor mk5 bonus inventory size: 70 --> 60
  - Power armor mk6 bonus inventory size: 80 --> 70
    (If you notice now every tier of armor, vanilla included, gives you an extra 10 spaces by each tier.)
- Same happened for the industrial armors: (Now armors of the same level give you the same amount of extra inventory.)
  - Industrial armor mk1 bonus inventory size: 40 --> 30
  - Industrial armor mk2 bonus inventory size: 60 --> 50
  - Industrial armor mk3 bonus inventory size: 80 --> 70
7 months ago

Thanks, the new update looks great. I will be trying it out soon. Yeah, the whole different size inventories for different suits was completely negating the ENTIRE point of the mod (specialty sets that I can swap between for different tasks) for me, so glad that appears to have been addressed. If, for example, a building set of armor has 20 extra inventory that the combat set doesn't, when wearing the building set I have to be careful NOT TO use those slots in case I need to quickly switch to combat. Or be okay with dumping stuff on the ground.

I also like the idea of buildable components for the grid (backpacks) that add more bonus space (if I understand that part).

7 months ago

Yeah as I see it backpacks give you more room to customize your power armors and remove the problem of balancing their base extra inventory size.
At this point I dunno if it's the case to add another 3 tier of industrial armors instead of waiting for the 2 technology spike.

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