BeltRouter


This mod allows you to route belts and pipes automatically: 1. Put the starting belt and ending belt on ground first, 2. then select the starting belt with ctrl+right-click and 3. select a ending belt with ctrl+left-click. 4. Boom, belt ghosts are created!

Utilities
3 years ago
1.0 - 1.1
28.3K

b Crash on belt routing

4 years ago

Hi,

Picture of what i did: https://imgur.com/a/oxWvcYy

Error log:
Please report this error to the mod author.

Error while running event BeltRouter::select-line-starting-point (ID 246)
BeltRouter/control.lua:56: attempt to index local 'selectedEntity' (a nil value)
stack traceback:
BeltRouter/control.lua:56: in function <BeltRouter/control.lua:53>
4948.882 Error ServerMultiplayerManager.cpp:90: MultiplayerManager failed: "The mod Belt Router (0.4.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event BeltRouter::select-line-starting-point (ID 246)
BeltRouter/control.lua:56: attempt to index local 'selectedEntity' (a nil value)
stack traceback:
BeltRouter/control.lua:56: in function <BeltRouter/control.lua:53>"

Thanks

4 years ago

Hi,

Picture of what i did: https://imgur.com/a/oxWvcYy

Error log:
Please report this error to the mod author.

Error while running event BeltRouter::select-line-starting-point (ID 246)
BeltRouter/control.lua:56: attempt to index local 'selectedEntity' (a nil value)
stack traceback:
BeltRouter/control.lua:56: in function <BeltRouter/control.lua:53>
4948.882 Error ServerMultiplayerManager.cpp:90: MultiplayerManager failed: "The mod Belt Router (0.4.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event BeltRouter::select-line-starting-point (ID 246)
BeltRouter/control.lua:56: attempt to index local 'selectedEntity' (a nil value)
stack traceback:
BeltRouter/control.lua:56: in function <BeltRouter/control.lua:53>"

Thanks

Thanks a lot for reporting, can you try update the mod to 0.4.1?
Thanks

4 years ago

Yes sure i'll try again thanks :)

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