Ah. I take it you're using Signals to swap recipes between Basic and Advanced crushing on the same line? If so, I can see why dedicated Breakers and Grinders would be less useful for you. Unfortunately, there's no way to do both in one machine. Furnaces determine their recipe by input ingredient, so I can't have two recipes with the same input on the same furnace. I could potentially do something like Loaders Modernised, where an additional toggle button hotswaps between two entirely different buildings, but... For one, I don't know how to do that, and for another I don't think it would address your issue.
Either way, I had some spare time before the next hospital visit, so I went ahead and implemented the original proposal. 1.0.1 now has toggle buttons for all three machines. If all you want is the Reprocessor, then simply disable the other two. That's a pretty comprehensive change, as it will also not make changes to any of the Crushing / Advanced Crushing recipes, won't add their respective categories to the Crusher, won't include the one unique tech, etc. Just make sure you leave at least one of them toggled on, else you're disabling the mod :)
As a bonus, I caught and fixed a stupid bug. The Crusher Grinder was set to an output inventory of 2, which is not enough for the 3 results of each Advanced Crushing recipe. It still worked, but would likely clog itself early and lose performance. It also wasn't showing proper "made in" attributions in Factorypedia, which it does now.
Give me a sec to upload a new version and try that out.