Auto Trash


Allows saving of different logistic request setups Enable autotrash only in certain logistic networks Load your spidertron with different setups with a single click Load one or more preset after respawning Trash unrequested items

Content
2 months ago
0.13 - 1.1
42.8K
Logistic network

b [solved]Does it support mod factorissimo2 ?

5 years ago

Hi!
When you enter a factory building (factorissimo2) with the latest autotrash(4.1.x) loaded, I get this message-window:

The mod Factorissimo2 caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Factorissimo2::on_tick (ID 0)
The mod Auto Trash caused a non-recoverable error.
Please report this error to the mod author.

Error while running event AutoTrash::on_player_changed_position (ID 81)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
AutoTrash/control.lua:331: in function <AutoTrash/control.lua:327>
stack traceback:
[C]: in function 'index'
__AutoTrash/control.lua:331: in function <AutoTrash/control.lua:327>
stack traceback:
Factorissimo2/control.lua:984: in function 'enter_factory'
Factorissimo2/control.lua:1009: in function 'teleport_players'
Factorissimo2/control.lua:1101: in function <Factorissimo2/control.lua:1071>
stack traceback:
[C]: in function 'teleport'
Factorissimo2/control.lua:984: in function 'enter_factory'
Factorissimo2/control.lua:1009: in function 'teleport_players'
Factorissimo2/control.lua:1101: in function <Factorissimo2/control.lua:1071>

5 years ago

More Infos here:
https://mods.factorio.com/mod/Factorissimo2/discussion/5d067ad08140c9000c25df5e

DaveSh99 - 6 minutes ago
And if you downgrade autotrash back to 4.0.6 things work again.

5 years ago
(updated 5 years ago)

Thanks for the report, should be fixed in the latest update.

I couldn't reproduce it, from the error it looks like you stood close to a factory, the roboport closest to you got deconstructed/destroyed (and somehow Autotrash didn't notice it) and then you moved. Not sure why Factorissimo is even mentioned in the crash.

For reference: https://mods.factorio.com/mod/Factorissimo2/discussion/5d067ad08140c9000c25df5e

5 years ago

I cannot confirm a deconstructed/destroyed roboport.
But I can not exclude that similar happens with the personal roboport when entering the building?

No matter! Problem seems to solved!
Thank you very much for update!

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