Factorissimo2


Factorissimo adds factory buildings to Factorio. Place them down, walk in, build your factories inside!

Content
3 years ago
0.14 - 1.1
222K

g Factorissimo breaks with latest version of autotrash(4.1.x).

5 years ago

Hello, factorissimo 2 breaks when you enter a factory building with the latest autotrash(4.1.x) loaded. With the older one (4.0.6) things are fine. Not sure which of the two mods is causing this, but the latest autotrash does make this break. This btw is an excellent mode. Saves soooo much space.

5 years ago

factorissimo 2 breaks

I appreciate the sentiment, but I need way more details than this. What exactly breaks, and how exactly do I cause this break in my own save?

5 years ago
(updated 5 years ago)

Hi, I have the same problem:
"when you enter a factory building with the latest autotrash(4.1.x) loaded"

Message-window of broken game:

The mod Factorissimo2 caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Factorissimo2::on_tick (ID 0)
The mod Auto Trash caused a non-recoverable error.
Please report this error to the mod author.

Error while running event AutoTrash::on_player_changed_position (ID 81)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
AutoTrash/control.lua:331: in function <AutoTrash/control.lua:327>
stack traceback:
[C]: in function 'index'
__AutoTrash
/control.lua:331: in function <AutoTrash/control.lua:327>
stack traceback:
Factorissimo2/control.lua:984: in function 'enter_factory'
Factorissimo2/control.lua:1009: in function 'teleport_players'
Factorissimo2/control.lua:1101: in function <Factorissimo2/control.lua:1071>
stack traceback:
[C]: in function 'teleport'
Factorissimo2/control.lua:984: in function 'enter_factory'
Factorissimo2/control.lua:1009: in function 'teleport_players'
Factorissimo2/control.lua:1101: in function <Factorissimo2/control.lua:1071>

5 years ago

And if you downgrade autotrash back to 4.0.6 things work again.

5 years ago
(updated 5 years ago)

Thanks, that's a good info. I've reported the problem also for Choumiko here https://mods.factorio.com/mod/AutoTrash/discussion/5d092baac6df2f000c5a8434 !

5 years ago
(updated 5 years ago)

Fixed in the latest AutoTrash update.
Not sure why Factorissimo2 is mentioned in the crash, it's completely on my side
For reference: https://mods.factorio.com/mod/AutoTrash/discussion/5d092baac6df2f000c5a8434

5 years ago
(updated 5 years ago)

Ah, it's fixed already, great. Thanks for the detailed error log.

Factorissimo2 is probably mentioned in the error because AutoTrash's on_player_changed_position event happens in the middle of Factorissimo2's on_tick event (to be precise, the part where a player is teleported into a factory building).

5 years ago

Thanks for the quick update.

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