Factorissimo adds factory buildings to Factorio. Place them down, walk in, build your factories inside!
Mods introducing new content into the game.
Version: 2.5.3 Date: 2021.10.19 Bugfixes: - Fixed FactorioMaps integration - Fixed factory requester chest
Version: 2.5.2 Date: 2021.04.05 Changes: - Added startup setting for cheaper factory buildings Bugfixes: - Fixed loading issue when merging forces
Version: 2.5.1 Date: 2020.12.04 Bugfixes: - Fixed update would try to apply several times
Version: 2.5.0 Date: 2020.12.03 Changes: - Reworked customizable overlays and port markers using the rendering API Locale: - Made locales use hotkeys properly
Version: 2.4.6 Date: 2020.11.24 Changes: - Bumped Factorio version to 1.1
Version: 2.4.5 Date: 2020.11.23 Changes: - Added new settings to control whether players of allied or enemy factions may enter your buildings (default: yes)
Version: 2.4.4 Date: 2020.11.23 Changes: - Added new setting to disable only Recursion 2
Version: 2.4.3 Date: 2020.09.08 Changes: - Bumped Factorio version to 1.0
Version: 2.4.2 Date: 2020.05.16 Locale: - Added Catalan translation (credit to metalbass)
Version: 2.4.1 Date: 2020.02.10 Changes: - Added setting to make factory buildings indestructible (off by default) Bugfixes: - Fixed crash caused by other mods changing the overlay controller inventory size
Version: 2.4.0 Date: 2020.01.26 Changes: - Updated to Factorio 0.18
Version: 2.3.10 Date: 2020.01.26 Changes: - Added setting to allow one to nest larger factory buildings in smaller ones with Recursion 2 - Added setting to change the factory building limit - Changed shadow rendering (thanks joelpt!) Locale: - Added a lot of pending localizations (thanks to Xagros, Houdem1327, k98a, Sraw and Linver!) Bugfixes: - Fixed crash upon placing invalid factory building - Fixed handling of script raised events
Version: 2.3.9 Date: 2019.10.14 Bugfixes: - Rebuild all power entities on update so factories don't have to be reset manually after the bug in 2.3.8
Version: 2.3.8 Date: 2019.10.14 Bugfixes: - Fixed factories randomly losing power (Toggle power input arrow twice to fix pre-broken factories)
Version: 2.3.7 Date: 2019.08.13 Bugfixes: - Fixed interaction with Warptorio2
Version: 2.3.6 Date: 2019.07.31 Bugfixes: - Fixed overlay not working
Version: 2.3.5 Date: 2019.07.30 Changes: - Added FactorioMaps integration (allowing you to zoom into factory buildings) Bugfixes: - Fixed players becoming stuck inside one another when entering or leaving buildings
Version: 2.3.4 Date: 2019.05.30 Bugfixes: - Fixed crash when picking up too many factory buildings at once - Replaced some deprecated prototype tokens
Version: 2.3.3 Date: 2019.05.05 Bugfixes: - Fixed crash during /give-lost-factory-buildings
Version: 2.3.2 Date: 2019.05.01 Changes: - Improved throughput of fast modded belts (still won't transport faster than 1 item per tick per lane aka 120 items/second) - Made Alien Biomes less likely to delete factory interior tiles (causing "Unknown tile name" crash when placing factory buildings) Bugfixes: - Fixed decoratives appearing in factory buildings
Version: 2.3.1 Date: 2019.03.05 Bugfixes: - Fixed crash bug with fluid connections
Version: 2.3.0 Date: 2019.02.28 Changes: - Updated to Factorio 0.17
Version: 2.2.3 Date: 2018.02.23 Bugfixes: - Fixed preview window not updating to match preview size setting
Version: 2.2.2 Date: 2018.02.15 Bugfixes: - Fixed startup error in 0.16.24 (zero size fluidboxes)
Version: 2.2.1 Date: 2017.12.28 Changes: - Added power transfer update rate setting
Version: 2.2.0 Date: 2017.12.27 Changes: - Updated to Factorio 0.16 - Updated factory preview to use mod_gui Bugfixes: - Fixed crash after deleting factory buildings using scripts - Fixed being able to build floor in the void outside factory buildings Locale: - Simplified localisation
Version: 2.1.9 Date: 2017.12.27 Bugfixes: - Overlay controllers no longer disappear when removing landfill built under them - Fixed losing factory buildings when picking them up with a full inventory - Fixed Hide Recursion setting not applying properly to new saves and forces
Version: 2.1.8 Date: 2017.06.25 Changes: - Improved belt connection performance by another 2-3x - Improved RSO compatibility Locale: - Added Korean translation (Thanks Ikamusme)
Version: 2.1.7 Date: 2017.05.23 Bugfixes: - Fixed another crash due to API changes (LuaEntity.neighbours)
Version: 2.1.6 Date: 2017.05.23 Changes: - Updated to Factorio 0.15.13 (Won't load in older Factorio versions, so UPDATE FACTORIO) - Reduced collision box of bulk transfer pipes so you can walk through Bugfixes: - Fixed crash due to API changes (LuaSurface.freeze_daytime)
Version: 2.1.5 Date: 2017.05.11 Changes: - Updated to Factorio 0.15.10 (Won't load in older Factorio versions, so UPDATE FACTORIO) - Made factory buildings blueprintable again (hoping that the mysterious crash is gone for good this time) Bugfixes: - Fixed connection arrows pointing the wrong way (due to a bug in 0.15.10) - Fixed factory requester chests not connecting to factory buildings Locale: - Updated Russian translation
Version: 2.1.4 Date: 2017.05.05 Changes: - Updated to Factorio 0.15.7 (Won't load in older Factorio versions, so UPDATE FACTORIO) - Reenabled previews! Additionally, you can now preview the item in your hand! - Added mod setting to hide the recursion technologies
Version: 2.1.3 Date: 2017.04.30 Changes: - Disabled the preview feature temporarily, it was causing instant desyncs in multiplayer.
Version: 2.1.2 Date: 2017.04.29 Features: - Added preview feature! Hover over a factory building to see what's inside, hover over a factory power monitor to see what's outside. Of course you need to research the new technology first. Changes: - Updated to Factorio 0.15.4 (Won't load in older Factorio versions, so UPDATE FACTORIO) Bugfixes: - Fixed energy output mode not leaving enough power for the machines inside! - Fixed tiny external overlay icons - Fixed issue loading wave defense scenario
Version: 2.1.1 Date: 2017.04.27 Changes: - Changed tech requirements for Recursion 1 Bugfixes: - Fixed crash on loading in 0.15.3 Locale: - Added Russian translation (thanks Apriori!)
Version: 2.1.0 Date: 2017.04.26 Changes: - Updated to Factorio 0.15.2 (Won't load in Factorio 0.15.0 and 0.15.1!) - Added /give-lost-factory-buildings custom command to get back your factory buildings - Added some mod settings you can change in the Options->Mods menu: - Added Easy Research setting: Makes this mod's research a lot cheaper - Added Free Recursion setting: Allows recursion even without the Recursion technologies - Modded pipes/pipes-to-ground/storage-tanks can now connect to factory buildings
Version: 2.0.4 Date: 2017.04.26 Changes: - Changed the default power transfer rate for higher-tier factory buildings Locale: - Added Polish translation (thanks Tomirad!)
Version: 2.0.3 Date: 2017.04.12 Changes: - **Factory buildings are no longer blueprintable and ghost-placeable!** (Factorio will occasionally crash *to desktop* when you roboplace a new factory building, so blueprinting them has been disabled until this crash has been resolved, maybe in 0.15) - Updated minimal version requirements (thanks, jsmirnov!) - Renamed factory input/output pipes to factory bulk transfer pipes Bugfixes: - Prevented crash when running out of surfaces - Prevented crash with missing overlay controllers Locale: - Added German translation (sorry, Erdbeerbaer!)
Version: 2.0.2 Date: 2017.04.02 Bugfixes: - Fixed crash bug with 2.0.1 update script - Fixed bug with chest connections and overlay displays
Version: 2.0.1 Date: 2017.04.02 Bugfixes: - Fixed picking up factory buildings Mk3 being broken (Player 1 will be given back all the factory buildings Mk3 you've lost because of this bug. The broken items will be removed on placement, with an "Invalid factory data" message.) - Fixed improper belt compression - Fixed missing walking speed and walking sound inside factory buildings - Fixed issue where factory port markers would sometimes block inserters from using chest connections
Version: 2.0.0 Date: 2017.03.31 Info: - First release