Auto Ghost Builder

by yirazk

Automatically build ghost entities by hovering over them or clicking on them. Perfect for early game before you have construction bots.

Utilities
2 days ago
2.0
10.3K
Blueprints

g [Fixed] Mod is not rising on_revive events

2 days ago

because this mod is using ghost_entity.revive({ raise_revive = false }) any event attached to reviving ghost by other mods is not fired.

This was actually fixed on your side in:

Version: 0.1.5
Date: Oct 27, 2024
Internal:
- For compatibility with other mods, we emit the script_raised_revive event when restoring ghost.

https://github.com/kb714/AutoGhostBuilder/commit/91a554bfe09a9be8c51b2058504ce6aa01d1b5eb

But was reverted during rewrite:
https://github.com/kb714/AutoGhostBuilder/commit/d8f40d867a48d649f6fd29d313a77136b88cfa96

For Project Cybersyn this means that station build using this mod are not registered and cause crashes when interacted with. It also cause rare error on train arrival if station partially was build by this mod.

I can stop crashes on CS side but can't fix underlying problems and broken stations. Please change the behavior to raise_revive = true

2 days ago

Thanks for catching it, you were right. it got lost during the rewrite. I already fixed it on my side.

I appreciate the clear report

a day ago

Awesome :)

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