Auto Ghost Builder

by yirazk

Automatically build ghost entities by hovering over them or clicking on them. Perfect for early game before you have construction bots.

Utilities
16 days ago
2.0
9.90K
Blueprints

Changelog

Version: 0.3.2
Date: Feb 7, 2026
  Bugfixes:
    - Fixed: "Missing items" message spamming the screen when hovering over multiple ghosts without items.
    - Fixed: ghosts could be built beyond player's build distance at wide zoom levels.
  Features:
    - Duplicate feedback is suppressed for 3 seconds when hovering over ghosts missing the same items.
    - Continuous hover extends the suppression timer (resets only after 3s of inactivity).
    - Each missing item type has an independent cooldown (alternating between items doesn't spam).
    - Added "Missing items feedback" setting in mod settings (per player): Active or Muted.
  Internal:
    - Added feedback spam prevention tests with time simulation.
    - Added build distance validation test.
Version: 0.3.1
Date: Feb 3, 2026
  Internal:
    - Added automated test suite using RCON.
    - Added tests for item-with-tags protection (Factorissimo, Packing Tape compatibility).
Version: 0.3.0
Date: Feb 1, 2026
  Features:
    - Three building modes: Hover (builds on hover), Click (builds on click), and Disabled.
    - Cycle through modes with Ctrl+G or the shortcut button.
    - Click mode prevents accidental building while planning blueprints (thanks to ploik21 for the suggestion).
  Changes:
    - Improved mode switching UX with clear feedback messages.
Version: 0.2.1
Date: Feb 1, 2026
  Bugfixes:
    - Fixed: thumbnail not included in release package.
Version: 0.2.0
Date: Feb 1, 2026
  Features:
    - Upgrade planner support: automatically builds ghosts with modules.
    - Shows which items are missing when you don't have everything needed.
  Bugfixes:
    - Fixed: no longer consumes items from Factorissimo 3 or Packing Tape (preserves metadata).
    - Fixed: modules not being found in inventory.
    - Fixed: error messages showing technical details instead of item names.
    - Fixed: modules now inserted into constructed entities.
    - Fixed: item-request-proxy ghosts removed after construction.
Version: 0.1.5
Date: Oct 27, 2024
  Internal:
    - For compatibility with other mods, we emit the script_raised_revive event when restoring ghost.
Version: 0.1.4
Date: Oct 27, 2024
  Bugfix:
    - Fixed the bypass issue where it was always built with tier 1 quality items.
  Changes:
    - When holding items in your hand, you use these first, then the ones in your inventory.
Version: 0.1.3
Date: Oct 22, 2024
  Bugfix:
    - Fixed bug when trying to position "legacy" items like train rails.
    - Fixed shortcut usage and missing text.
  Changes:
    - Items that are positioned on the cursor are now detected in addition to the inventory.
Version: 0.1.2
Date: Oct 22, 2024
  Changes:
    - Save toggle state when saving/loading game.
Version: 0.1.1
Date: Oct 21, 2024
  Changes:
    - Add thumbnail.
Version: 0.1.0
Date: Oct 21, 2024
  Changes:
    - Initial release.