Auto Ghost Builder

by yirazk

Automatically build ghost entities by hovering over them or clicking on them. Perfect for early game before you have construction bots.

Utilities
a day ago
2.0
10.3K
Blueprints

Changelog

Version: 0.3.3
Date: Mar 14, 2026
  Bugfixes:
    - Fixed compatibility with other mods that detect when a ghost is built automatically.
Version: 0.3.2
Date: Feb 7, 2026
  Bugfixes:
    - Fixed: "Missing items" message spamming the screen when hovering over multiple ghosts without items.
    - Fixed: ghosts could be built beyond player's build distance at wide zoom levels.
  Features:
    - Duplicate feedback is suppressed for 3 seconds when hovering over ghosts missing the same items.
    - Continuous hover extends the suppression timer (resets only after 3s of inactivity).
    - Each missing item type has an independent cooldown (alternating between items doesn't spam).
    - Added "Missing items feedback" setting in Mod Settings > Per Player (Active or Muted).
    - Added "Out of build range" feedback message with same cooldown behavior.
  Internal:
    - Added feedback spam prevention tests with time simulation.
    - Added build distance validation test.
Version: 0.3.1
Date: Feb 3, 2026
  Internal:
    - Added automated test suite using RCON.
    - Added tests for item-with-tags protection (Factorissimo, Packing Tape compatibility).
Version: 0.3.0
Date: Feb 1, 2026
  Features:
    - Three building modes: Hover (builds on hover), Click (builds on click), and Disabled.
    - Cycle through modes with Ctrl+G or the shortcut button.
    - Click mode prevents accidental building while planning blueprints (thanks to ploik21 for the suggestion).
  Changes:
    - Improved mode switching UX with clear feedback messages.
Version: 0.2.1
Date: Feb 1, 2026
  Bugfixes:
    - Fixed: thumbnail not included in release package.
Version: 0.2.0
Date: Feb 1, 2026
  Features:
    - Upgrade planner support: automatically builds ghosts with modules.
    - Shows which items are missing when you don't have everything needed.
  Bugfixes:
    - Fixed: no longer consumes items from Factorissimo 3 or Packing Tape (preserves metadata).
    - Fixed: modules not being found in inventory.
    - Fixed: error messages showing technical details instead of item names.
    - Fixed: modules now inserted into constructed entities.
    - Fixed: item-request-proxy ghosts removed after construction.
Version: 0.1.5
Date: Oct 27, 2024
  Internal:
    - For compatibility with other mods, we emit the script_raised_revive event when restoring ghost.
Version: 0.1.4
Date: Oct 27, 2024
  Bugfix:
    - Fixed the bypass issue where it was always built with tier 1 quality items.
  Changes:
    - When holding items in your hand, you use these first, then the ones in your inventory.
Version: 0.1.3
Date: Oct 22, 2024
  Bugfix:
    - Fixed bug when trying to position "legacy" items like train rails.
    - Fixed shortcut usage and missing text.
  Changes:
    - Items that are positioned on the cursor are now detected in addition to the inventory.
Version: 0.1.2
Date: Oct 22, 2024
  Changes:
    - Save toggle state when saving/loading game.
Version: 0.1.1
Date: Oct 21, 2024
  Changes:
    - Add thumbnail.
Version: 0.1.0
Date: Oct 21, 2024
  Changes:
    - Initial release.