How does this mod interact with Far Reach? I know one like it notes: "Using this mod together with Far Reach will cause significant lag/low FPS. This happens because Far Reach greatly increases the character's build distance, and Lazy Builder scans all entities within that radius every 4 ticks." -Lazy Builder
by Morgott
This mod uses the player's build distance, but only to validate whether the single entity you're hovering over is within reach ... there's no area scanning. It's event-driven (on_selected_entity_changed), so it only processes one entity at a time. Far Reach won't cause any performance issues. Are you experiencing any problems using them together?