Auto Ghost Builder

by yirazk

Automatically build ghost entities by hovering over them or clicking on them. Perfect for early game before you have construction bots.

Utilities
a day ago
2.0
9.32K
Blueprints

b [Fixed - not tested] Crash

1 year, 2 months ago
(updated 1 year, 2 months ago)

The mod Auto Ghost Builder (0.1.5) caused a non-recoverable error.
Please report this error to the mod author.

When auto placing underwater pipes from the Undewater Pipes mod by hovering the mouse over the pipe.

Error while running event AutoGhostBuilder::on_selected_entity_changed (ID 56)
The mod Underwater Pipes (Kux' re-publication) (3.0.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Kux-UnderwaterPipes::script_raised_revive (ID 88)
Kux-UnderwaterPipes/control.lua:54: attempt to index local 'player' (a nil value)
stack traceback:
Kux-UnderwaterPipes/control.lua:54: in function <Kux-UnderwaterPipes/control.lua:24>
(...tail calls...)
Kux-UnderwaterPipes/control.lua:151: in function <Kux-UnderwaterPipes/control.lua:147>
stack traceback:
[C]: in function 'revive'
AutoGhostBuilder/control.lua:83: in function <AutoGhostBuilder/control.lua:37>

It seems like the mod UnderwaterPipes was to blame. It was broken.

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