Auto Deconstruct

by mindmix

This mod marks drills that have no more resources to mine for deconstruction.

Utilities
a month ago
0.13 - 2.1
363K
Mining

i New features

8 months ago

Hello and Happy New Year at first !

I have an idea for a new feature to add to your mods and an optimization to implement, if feasible.

The way pipes are constructed when miners are deconstruct needs to be optimized, because we end up with a lot of useless pipes and it looks... ugly!
Pictures : https://kdrive.infomaniak.com/app/share/1685195/e7b2d5b5-1f1a-4603-a98c-3206e94cf8b3

Finally, the new feature I thought of is to allow each ore patch to be managed independently of the others, so that the deconstruction of belts, miners, pipes, etc. can be configured on a case-by-case basis.

Add mod options to give players a choice, and also create groups so that the same configuration can be applied to different ore patch.

a month ago

Then you would have hated the original pipe implementation before I rewrote it, because it made a total grid of pipes to every connection point regardless of what was actually connected. :-)

But in 2.0, drills no longer pass fluids while they are waiting to be deconstructed so the entire patch can become deadlocked if there is no logistic network. So at this point I recommend disabling the fluid miner setting altogether.

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