Automatic quality upgrades through your construction network — always substituting the best available, always stepping up as supply improves.
Mods introducing new content into the game.
Version: 1.0.3
Date: 2026-08-15
Bugfixes:
- Reduced lag when copying large areas: blueprint patch only inspects
module-capable entities and uses O(1) mapping lookup (no full-mapping scan).
Version: 1.0.2
Date: 2026-08-14
Bugfixes:
- Fixed ghost queue entries blocking re-placement after ghost expiry.
Queue entries now store {entity, key} so invalid/expired ghosts clear
ghost_queue_set immediately instead of leaving a sticky dedup flag until
/abq-reset or full queue drain.
- Recover from the "bots built the ghost before ABQ processed it" race.
When that race hits, ABQ now clears the queue flag and attempts to adopt
native item-request-proxies for module quality substitution, instead of
only printing MISSED and requiring /abq-reset.
- Fixed module quality intent lost when copying machines with many module
slots / mixed module types. Canonical module requests (e.g. 3×legendary
speed + 3×legendary efficiency + 2×legendary productivity) are now stored
in entity tags (abq_modules) so blueprint/copy/paste preserves the original
targets even while live proxies only show normal-quality substitutes.
Version: 1.0.1
Date: 2026-08-14
Bugfixes:
- Fixed quality recipes being lost on substitution.
When a ghost with a quality recipe (e.g. rare personal batteries on an
uncommon assembler) was substituted with a lower-quality entity, the
recipe quality was reset to normal. Recipe quality is now captured and
re-applied correctly via set_recipe(recipe, quality).
- Fixed module requests when copying a mid-substitution machine.
Copying/blueprinting a machine that still had ABQ substitute+upgrade
proxies produced a ghost requesting mixed qualities (e.g. 1×normal +
1×legendary) instead of the original intent (2×legendary). Blueprint
setup now restores the full canonical module layout via event.mapping,
and mixed-quality same-module requests on ghosts are consolidated to
the highest quality target.
Version: 1.0.0
Date: 2026-06-29
Features:
- Updated for Factorio 2.1
Version: 0.9.4
Date: 2025-04-12
Bugfixes:
- Fixed ghosts from biter-killed buildings sometimes being missed by ABQ, and fixed a visual glitch where substitute ghosts could show a yellow upgrade arrow.
Version: 0.9.3
Date: 2025-03-30
Bugfixes:
- Fixed ghosts being silently abandoned when a blueprint demanded more items of a specific quality than the logistics network actually had available.
Version: 0.9.2
Date: 2025-03-29
Bugfixes:
- Fixed an issue where substitute modules were not delivered to entities in separate logistics networks.
Version: 0.9.1
Date: 2025-03-29
Features:
- Automatically fills blueprint ghosts with whatever quality is available in your logistics
network, then upgrades each building as better items arrive.
- Entities and modules are both handled — if legendary productivity modules aren't available,
ABQ installs the best it can find and steps them up as better ones arrive.
- All surfaces supported, including space platforms and surfaces without roboports.
- Most settings adjustable in-game without restarting (Settings → Mod settings → Runtime).
- Performance tuning settings for chunk scan speed and retry intervals.