In your mod's locale, you have this line
[item-description]
miner-module=A rocket-mounted asteroid scanner with drill module that will send __1__ asteroid chunks back to the rocket silo.
as well as the mod's thumbnail which both imply that the Asteroid chunks will be returned to the Rocket silo after the Mining module is launched, but it is sent to the Cargo landing pad like any other rocket launch product since Factorio 2.0.
I noticed this mainly because I'm working on Classic Rocket Silo which does send products back to the silo, and I'm wondering how I might be best compatible with your mod when the "Allow Mining Module Quality" setting is turned Off.
What it does currently is it puts quality Asteroid chunks back in the silo, effectively ignoring your setting.
One troublesome aspect of Classic Rocket Silo is that I can't easily support items that turn into multiple stacks of launch products (because no matter how big I make the rocket cargo inventory, the products will always need more).
A solution I am considering is to disable crafting quality Mining modules when that setting is Off, so all of their recipes would have "Fixed: Normal" results.