Asteroid Belt

by MrLumme

Adds an asteroid belt, dividing the solar system into inner planets, and the outer planets. Inner planets are Nauvis, Vulcanus, Fulgora, Gleba (Mods: Castra, Rubia, Moshine, Igrys, Corrundum). Outer planets are Aquillo, (Mods: Maraxsis, Tenebris, Cubium, Secretas & Frozeta, Paracelsin). The edges of the belt are very resource rich. Traveling through the belt is a short but difficult trip, required either a well armed and armoured vessel or one that can moderate it's speed.

Content
2 months ago
2.0
3.43K
Factorio: Space Age Icon Space Age Mod
Planets Logistics

g It's brutal

9 days ago

Interesting mod and a fun challenge. If you don't mind babysitting your platform and save-scumming.

Problem 1: it's very difficult to automate slowing down sufficiently before the belt due to the buffers in pipes and thrusters, and that although circuits can detect when they are within the belt it's already too late to slow down. If the belt was wider but density ramped up/down gradually it would help.

Problem 2: by the time you detect a problem it's already too late. I guess it's just this way since Wube designed space age with much lower asteroid densities in mind, aside from the shattered planet which most people won't go to.

IMO the game doesn't give us the tools to properly deal with rapidly-changing asteroid density. Maybe using turret shooting speed as a proxy for asteroid density and then to control speed could work: I did this once before but it was terrible cludge I could never tune properly. It would still require slowing down before approaching the belt though.

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