Asteroid Belt

by MrLumme

Adds an asteroid belt, dividing the solar system into inner planets, and the outer planets. Inner planets are Nauvis, Vulcanus, Fulgora, Gleba (Mods: Castra, Rubia, Moshine, Igrys, Corrundum). Outer planets are Aquillo, (Mods: Maraxsis, Tenebris, Cubium, Secretas & Frozeta, Paracelsin). The edges of the belt are very resource rich. Traveling through the belt is a short but difficult trip, required either a well armed and armoured vessel or one that can moderate it's speed.

Content
11 days ago
2.0
1.34K
Factorio: Space Age Icon Space Age Mod
Planets Logistics

b Any Planet Start, Muluna and Interstellar

2 months ago

So I've read through the previous thread about Interstellar Travel and this mod only starting to work together properly, but I seem to have found a new break when including Any Planet Start. Specifically, I've been trying to do a Muluna start, and when I have the APS setting set to "none" for which planet to start at the game loads to main menu just fine. However, when I change the mod setting of APS to Muluna in particular, the game refuses to load past Interstellar, freezing entirely at 4% loaded. It does not freeze when that setting is set to Gleba/Fulgora/Vulcanus, only Muluna. I am unsure which mod is at fault, but I am posting this here because Asteroid Belt is the one I care most about having work, and so if the answer is "good night sweet prince" to my Muluna start plans then so be it.

2 months ago

Oof, yeah that seems to brick the game pretty hard...

2 months ago

I don't know how much it'll break, but you could start out without interstellar travel (or this mod for that matter), and then disable APS and enabled Interstellar Travel later. I did a quick test and the game didn't seem angry, but it does break some necessary starting tech.

Other than that, I don't think I can do much when the game won't even say what is wrong :/

a month ago

could you post a latest log. there might be some information there related to the problem.

New response