Asteroid Belt

by MrLumme

Adds an asteroid belt, dividing the solar system into inner planets, and the outer planets. Inner planets are Nauvis, Vulcanus, Fulgora, Gleba (Mods: Castra, Rubia, Moshine, Igrys, Corrundum). Outer planets are Aquillo, (Mods: Maraxsis, Tenebris, Cubium, Secretas & Frozeta, Paracelsin). The edges of the belt are very resource rich. Traveling through the belt is a short but difficult trip, required either a well armed and armoured vessel or one that can moderate it's speed.

Content
5 months ago
2.0
8.22K
Factorio: Space Age Icon Space Age Mod
Planets Logistics

b Any Planet Start, Muluna and Interstellar

10 months ago

So I've read through the previous thread about Interstellar Travel and this mod only starting to work together properly, but I seem to have found a new break when including Any Planet Start. Specifically, I've been trying to do a Muluna start, and when I have the APS setting set to "none" for which planet to start at the game loads to main menu just fine. However, when I change the mod setting of APS to Muluna in particular, the game refuses to load past Interstellar, freezing entirely at 4% loaded. It does not freeze when that setting is set to Gleba/Fulgora/Vulcanus, only Muluna. I am unsure which mod is at fault, but I am posting this here because Asteroid Belt is the one I care most about having work, and so if the answer is "good night sweet prince" to my Muluna start plans then so be it.

10 months ago

Oof, yeah that seems to brick the game pretty hard...

10 months ago

I don't know how much it'll break, but you could start out without interstellar travel (or this mod for that matter), and then disable APS and enabled Interstellar Travel later. I did a quick test and the game didn't seem angry, but it does break some necessary starting tech.

Other than that, I don't think I can do much when the game won't even say what is wrong :/

10 months ago

could you post a latest log. there might be some information there related to the problem.

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