Asteroid Belt

by MrLumme

Adds an asteroid belt, dividing the solar system into inner planets, and the outer planets. Inner planets are Nauvis, Vulcanus, Fulgora, Gleba (Mods: Castra, Rubia, Moshine, Igrys, Corrundum). Outer planets are Aquillo, (Mods: Maraxsis, Tenebris, Cubium, Secretas & Frozeta, Paracelsin). The edges of the belt are very resource rich. Traveling through the belt is a short but difficult trip, required either a well armed and armoured vessel or one that can moderate it's speed.

Content
11 days ago
2.0
1.34K
Factorio: Space Age Icon Space Age Mod
Planets Logistics

b Organized solar system

2 months ago
(updated 2 months ago)

Just in case so you know how it looks like with some planetary mods + organized solar system

i suppose it shouldnt be like this

2 months ago
(updated 2 months ago)

Ah, no, they don't play very nice together. Thanks for the heads up :)

I've looked at the Organized Solar System mod and it seems to want planets to have an order to visit them in, which I don't want with this mod. I want this more to sort them into easy planets and hard planets, so I might just go and make this incompatible with Organized Solar System :/

2 months ago
(updated 2 months ago)

and without Redrawn-Space-Connections but with interstellar-travel asteroid belt only connects to Aquilo, nowhere else

2 months ago
(updated 2 months ago)

I've marked them all as incompatible. Not the proudest decision, I would much rather actually fix it, but as is stated on the page; I just want to finish these mods up, so I can get to playing >.<

Maybe I'll come back later and actually make them work together.

Anyways, thanks for reporting them, it is a big help ^.^

2 months ago

that sucks. i cant live without interstellar-travel but i really like the idea of this mod. I may look into making that one compatible.

2 months ago

Please do :) It should be fairly 'easy', but just tedious.
And please keep me updated if you succeed! :D

2 months ago
(updated 2 months ago)

yeah it should be easy. just started looking. its resetting the connection in data-final-fix and for Redrawn Space Connections making sure to set

redrawn_connections_exclude when making the connection in the asteroid-belt.lua so it excludes the belt inner and outer from redrawing

im just trying to decide how to set it up since intersteller moves aquilo out of the galexy

deciding if i should move the galexy exit out of the belt. or treat the belt as deep space and connect the galexy exit to the belt then the belt to the other galaxies.

2 months ago

i fixed it up for interstellar. im just fixing dea-dia-system with interstellar, and metal-and-stars with interstellar.

2 months ago
(updated 2 months ago)

ok i got it.

does this look ok

2 months ago

im turning redraw space connections back on cause that should be fixed too.

2 months ago
(updated 2 months ago)

this is with redrawn space connections on.

soft compatibility for dae dia and metal and stars when interstellar is installed.

it should now be compatible with all configurations of interstellar.

let me know how you want me to send it to you.

Edit:
i stopped the connection to woodoria this should align better with your original intent for the mod. Easy planets inside harder planets outside. connetion to Gleba let me know if you want Fulgora connect too. i can do that pretty easily by just adding a new connection. (doesnt require woodoria since i handle it with interstellar)

i have tested

with dae dia
with metal and stars
with dae dia and metal and stars
and without dae dia or metal and stars

all configurations work exactly the same. those are the only mods that will change the configuration of the universe layout for interstellar.

needs these dependencies

"? interstellar-travel",
"! Tiered-Solar-System"
"(?) Redrawn-Space-Connections", <- doesn't work on its own only when installed with interstellar (this would be a massive undertaking. 18+ auto generate connections that cant be removed since they are procedural.)
"(?) dea-dia-system", <- not directly supported so hidden optional dependency for interstellar
"(?) metal-and-stars" <- not directly supported so hidden optional dependency for interstellar

because those mods have support under certian conditions i threw in a basic check to the code so they arent just black listed.

I cant test every possible configureation with every single planet. but to the best of my knowledge this should be fixed completely for interstellar with the big configurations.

Im using a large majority of the planet mods. so this should scale down for anyone else using interstellar.

i also added the connection from fulgora to nauvis system edge.

here is a link to the updated mod.

https://drive.google.com/file/d/1G9OkiW4K90-UmSwzrw_Eca9J3MPHUSI_/view?usp=sharing

only thing is these planets are out of the inner system with Interstellar installed (Castra, Rubia, Moshine, Igrys, Corrundum) but all the ones in the system i would still call easy.

2 months ago
(updated 2 months ago)

@Absolute-Phoenix thanks, your ver is working perfectly!

2 months ago

@Absolute-Phoenix, that's amazing! Thanks so much! ^.^
I've uploaded a new version with the fixes :)

2 months ago

Most of the fixes for interstellar where applied in a patch file. So if anyone is going to fix organized system then it should be a lot easier to do. But that seems a bit too complicated and the structure doesn't work well with this mod at all.

2 months ago

I think the connections are fine, but the distances could be improved, in particular the orbits of Corrundum and Rubia (in Miara) intersect with the Asteroid Belt.
Also the two edges (Miara system Edge and Twelpa system Edge have orbits that intersect with the belt.
I think it would look better, with a bit more separation.

2 months ago
(updated 2 months ago)

I would have to reposition the entire galaxies to make the spacing work still. Don't really feel like messing with them as interstellar is still adding to them. The only thing I messed with for interstellar where the connections that won't be changed and are basically set in stone. I may go back and fix the positions later when he is done adding a majority of the stuff he plans to. I know they intersect but I'm not trying to get into all that right now cause they are hard positioned in space via orbit location and distance. if I move the planets I have to move them all. Or I have to move the star they orbit witch if I move one it will interfere with dai-dia or metal and stars. So I would have to move them all. So I'm not going to do that till interstellar is more stable. And without interstellar I don't plan on adding any support myself as I don't play with our it. So that being said if you want to add patches for it your welcome to. Or if MrLumme wants to when he gets back to it and fells like modding again he is welcome to.

I'm not too concerned with the orbit lines as they don't actually do anything for the game as the planets are stationary and are cosmetic only. They can even be turned off by setting orbit_lines = false

MrLumme you should post your code on GitHub. That way people can do pr requests to add content to the mod without having to post links here. That way anyone can contribute to the project.

Then add the source code here so people can access it.

2 months ago

@Absolute-Phoenix, yes, should get it up on GitHub. And now I finally got the time to do it. So there is a source code link on the mod page now :)

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