Artillery Combinator Continued deprecated


A combinator that lets you target places on the map with your artillery via the circuit network. X and Y to set the relative position. It's the absolute position if signal A > 0. Send an 'Artillery Remote' signal to order your artillery to shoot. Original by Qon, updated to 1.1, seemed to only need a version bump but leave bugs in the upload discussion section.

Content
3 years ago
1.1
5
Circuit network
Owner:
Phoenix-D
Source:
N/A
Homepage:
N/A
License:
GNU GPLv3
Created:
3 years ago
Latest Version:
1.2.1 (3 years ago)
Factorio version:
1.1
Downloaded by:
5 users

Deprecated as Qon allowed me to update the original mod. This will still work fine, it just won't receive any further updates here.

Original by Qon, updated to 1.1, seemed to only need a version bump but leave bugs in the upload discussion section. Original description below:

A combinator that lets you target places on the map with your artillery via the circuit network.
X and Y to set the relative position.
It's the absolute position if signal A > 0.
Send an 'Artillery Remote' signal to order your artillery to shoot.

Mod forked from Circuit Map Pinger by SpaceCat-Chan. It's slightly more modified than just changing the map pinging to an artillery flare. This takes regular virtual signals (+ the Artillery Remote signal) instead of adding new ones. The Artillery Remote signal might get a custom virtual signal later to avoid accidents though. q:

Also, this combinator will fire every tick if you tell it to (fires on AR signal and not just the rising edge) so you can fire faster. Use Pushbutton instead of constant combinators if you want to test it manually since it sends a single pulse when you activate it (and it's a must-have mod anyways).

This mod is perfect for automating defence in a more expensive but flashy way. You can either have a curtain of constant explosions around your base if you want to burn resources or use a mod to scan tiles for enemies like AAI Programmable Structures. The true enemy is the trees though and this mod is perfect for deforestation also ('programmable structures' sends the wood signal for tiles with trees). Trees can be "chopped" down quickly with massive fires from Napalm Artillery, and Clean Tree Burning will make sure that no tree will escape!

Qon posted a very simple blueprint on the forums on how to automate deforestation with this mod. And another example on how to automate enemy base targeting around you as well.

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