Artillery Combinator

by Qon

A combinator that lets you target places on the map with your artillery via the circuit network. X and Y to set the relative position. It's the absolute position if signal A > 0. Send an 'Artillery Remote' signal to order your artillery to shoot.

Content
8 months ago
0.17 - 2.0
1.44K
Combat Circuit network

g [Resolved] Deprecated?

4 years ago

May I ask why this was marked deprecated? Are you just not interested in maintaining it, or was there a major problem with updating it? I was thinking of updating it to 1.1 myself.

4 years ago

Updating is probably trivial, just change the factorio_version number and it should work.

But for me I also have to change mod version number in a few other places and keep the changelog up to date to be able to upload it to the portal. And the ConMan mod also gives artillery targeting functionality via signals so I didn't feel like updating this when people could just use that instead. Unfortunately ConMan isn't updated for 1.1 either (it's was for 1.0) but I have fixed the version number of ConMan to 1.1 for myself so I'm not really impacted by that.

And while that's also kind of easy, I don't really want to maintain this forever. Not that many users of this mod, I have several other mods that also needs updates and that are better, more unique, useful, popular (helps more people) and maintaining a long list of random mods I found interesting to make at one point but are now permanently stuck on my account is something I don't have the energy for.

4 years ago

Do I have your permission to update this mod?

4 years ago

I just uploaded a simple version bump to make the mod easier to use and more visible on 1.1.
https://mods.factorio.com/mod/ArtilleryCombinatorContinued

garr: mine is just a version bump so if you wanted to add new features, ping me and I can drop the new one or link your version

4 years ago

I think it's cool that you want to continue the mod, makes me happy that you enjoy it so :)

@Phoenix-D The way you preserved my patreon link and made reworded credits and where the link would go, shows that you care. Thanks for giving people an updated version :) And thanks for telling me and others here that you did so that we know!

@ garr150354839 Thanks for asking. For me, I don't really feel it's necessary when the mod (1) hasn't been updated for a significant time and (2) is released under an open license. I release with open license so that people are free to keep the mods they love alive for as long as people enjoy and care enough to update them. But it is a nice gesture, and other mod makers might prefer it.

To both of you and maybe someone else: The portal has a permissions system that gives me the ability to let others update the mod (from this page) without you having to make a new separate page. Maybe that was the permission you were talking about, garr? Or you can upload new updates under your own name if you prefer, but then people who have my version can't just find updates automatically but instead have to search up your version etc. And I can still update if I feel like again.

I'll send collaborator invites to both of you and you can accept it or stick with the "Continued" versions as you prefer.
If you update this version I would like you to also update the changelog and write in the changelog who did the update. Give yourself some credit for the updates you do there and also makes it easier to keep track of who did what in case I want to check what I did if I decide to update again.

4 years ago
(updated 4 years ago)

Done! I would have suggested that before but I literally did not know that feature existed til I uploaded the other version, hah. I'll discontinue the other version. Thanks for this mod, while it's may not get the activity some do, being able to get the artillery to shoot at things other than nests automatically is very handy.

(now I just need to include a shell type detector in my circuits so I stop nuking myself..)

Forgot the credit on the changelog though, sorry.

4 years ago

Neat, gj

I didn't know you actually could transfer mod ownership until I just saw the button that does it on you in the list of collaborators. I haven't had any before, though I am on someone else's mod. Might consider that in the future, but this works fine for now.

You'll get the changelog on the 3rd try q: (not worth updating mod just for changelog)

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