Adds a new type of enemy to the game called "Snappers" with custom sprites and animations. They're heavily armoured but slower than regular biters. This mod is compatible with most other mods.
By adding this code should fix the captive spawner not working. as the git shows.
unless you decide to add entity "captive-armoured-biter-spawner" that may produce a random custom item of your choice. https://github.com/SGZ-Creations/Alt_Chemical_Processing/blob/main/Alt_Chemical_Processing/prototypes/armoredbiters/biter-captures.lua
I should have a release of this fix hopefully by tomorrow from this posted date. So to any no modders out there can simply download my mod to get the fix that this mod need. and are mentioned in this post.