Armoured Biters

by CybranM

Adds a new type of enemy to the game called "Snappers" with custom sprites and animations. They're heavily armoured but slower than regular biters. This mod is compatible with most other mods.

2 months ago
0.17 - 1.1


Version: 1.1.4
Date: 2021-03-14
    - Fixed a problem with mutiplayer mod settings sync
Version: 1.1.3
Date: 2021-03-06
    - Fixed crash on load depending on new mod options regarding the new nest
Version: 1.1.2
Date: 2021-03-06
    - Huge credit to MFerrari for this update!
    - Added new leviathan armoured biter (you can disable it in settings by setting spawn probability to 0%)
    - Added small area damage to behemoth and leviathan units
    - Added separate spawner (requires you to enable the mod option)
    - Added feature for autoplacing the new nest, requiring minimal moisture on the surface (you can disable this in settings)
    - Fixed missing damaged_trigger_effect,walking_sound, running_sound_animation_positions values for all units
Version: 1.1.1
Date: 2021-01-31
    - Added separate death animation function to help with compatability with other mods (credit goes to MrPlate)
Version: 1.1.0
Date: 2020-11-30
    - Updated mod to Factorio 1.1
    - Added 500%, 700%, 1000% settings for biter health and resistances
Version: 1.0.1
Date: 2020-09-09
    - Added 400% option to spawn-probability settings
    - Tweaked selection boxes a bit
    - Further tweaked snapper resistances
      The base resistances are now more inline with regular biters but with increased % reduction
    - Fixed error in spawn-probability settings which didn't work as intended (problem spotted by garrotte)
Version: 1.0.0
Date: 2020-08-16
    - Updated mod to Factorio 1.0
    - Snapper health:
      Medium: 400 -> 200
      Behemoth: 5000 -> 6000
    - Heavily reduced medium snapper resistances, especially physical
    - Tweaked big and behemoth snapper resistances
    - Fixed a bug that drastically reduced small snapper spawning once pollution reached medium biter levels
Version: 0.18.3
Date: 2020-05-30
    - Slightly reduced sprite size to better fit the new collision size as well as increase relative sprite resolution
    - Changed the biter collision size to fix AI issues with one-tile openings in defences (Spotted by Dragonling)
Version: 0.18.2
Date: 2020-04-06
    - Added Polish translation (thanks to VrozaX)
Version: 0.18.1
Date: 2020-02-10
    - Minor updates to the mod settings descriptions
    - Added a 25% option to the spawn rate setting
    - Typo in changelog.txt which made it impossible to see the changelog in-game (Spotted by Linver)
    - The initial "0.18 Armoured Biters" release was incorrectly set to compatible with 0.18.0 when it should've been 0.18.4
Version: 0.18.0
Date: 2020-02-09
    - Compatability with Factorio version 0.18
    - Changed Big and Behemoth Snappers to use the biter_big sounds instead of regular
Version: 0.17.3
Date: 2020-01-11
    - Added options to configure snappers health, resistances and spawn rate (All thanks to Linver)
    - Snappers consumed too much pollution to spawn, this is now fixed (Spotted by JD-Plays)
Version: 0.17.2
Date: 2019-12-18
    - Changed the in-game name from "Armoured biters" to "Snappers"
    - Increased the speed of the snappers in order to better keep up with the regular biters
      Small: 0.12 -> 0.14
      Medium: 0.1 -> 0.16
      Big: 0.08 -> 0.18
      Behemoth: 0.08 -> 0.20
    - Added fire and laser resistance
      Small: fire - 2+10%, laser - 2+10%
      Medium: fire - 4+20%, laser - 6+15%
      Big: fire - 6+30%, laser - 10+20%
      Behemoth: fire - 8+40%, laser - 16+25%
Version: 0.17.1
Date: 2019-12-16
    - Fixed naming error which caused the mod to fail to load
Version: 0.17.0
Date: 2019-12-07
    - Initial release