Armoured Biters

by CybranM

Adds a new type of enemy to the game called "Snappers" with custom sprites and animations. They're heavily armoured but slower than regular biters. This mod is compatible with most other mods.

Content
9 months ago
0.17 - 1.1
142K
Enemies

Changelog

Version: 1.1.9
Date: 2023-07-09
  General:
    - Reworked "Disable moisture check" into "Enable moisture check" and adjusted description to be less confusing (suggested by retep998)
  Bugs:
    - Fixed "Disable moisture check" accidentally replacing all biter nests with snapper nests (spotted and fixed by retep998)
Version: 1.1.8
Date: 2023-05-04
  General:
    - Added French translation (thanks to Atomot)
Version: 1.1.7
Date: 2023-05-02
  General:
    - Added colour settings to each snapper so you can set the to whatever colour you want! (suggested by zpro95)
  Bugs:
    - Fixed Leviathan resistance showing "default value 75%" in tooltip when its supposed to be 100% (spotted by zpro95)
Version: 1.1.6
Date: 2022-07-18
  Bugs:
    - Fixed missing ground integration sprite (credit goes to PrestonLeeCole)
Version: 1.1.5
Date: 2022-02-27
  General:
    - Renamed "Armoured biter spawner" to "Snapper Nest" (suggested by conn11)
  Bugs:
    - Fixed higher percentage HP settings not applying correctly (spotted by fgfg1360)
Version: 1.1.4
Date: 2021-03-14
  Bugs:
    - Fixed a problem with mutiplayer mod settings sync
Version: 1.1.3
Date: 2021-03-06
  Bugs:
    - Fixed crash on load depending on new mod options regarding the new nest
Version: 1.1.2
Date: 2021-03-06
  General:
    - Huge credit to MFerrari for this update!
    - Added new leviathan armoured biter (you can disable it in settings by setting spawn probability to 0%)
    - Added small area damage to behemoth and leviathan units
    - Added separate spawner (requires you to enable the mod option)
    - Added feature for autoplacing the new nest, requiring minimal moisture on the surface (you can disable this in settings)
  Bugs:
    - Fixed missing damaged_trigger_effect,walking_sound, running_sound_animation_positions values for all units
Version: 1.1.1
Date: 2021-01-31
  General:
    - Added separate death animation function to help with compatability with other mods (credit goes to MrPlate)
Version: 1.1.0
Date: 2020-11-30
  General:
    - Updated mod to Factorio 1.1
    - Added 500%, 700%, 1000% settings for biter health and resistances
Version: 1.0.1
Date: 2020-09-09
  General:
    - Added 400% option to spawn-probability settings
    - Tweaked selection boxes a bit
  Balancing:
    - Further tweaked snapper resistances
      The base resistances are now more inline with regular biters but with increased % reduction
  Bugs:
    - Fixed error in spawn-probability settings which didn't work as intended (problem spotted by garrotte)
Version: 1.0.0
Date: 2020-08-16
  General:
    - Updated mod to Factorio 1.0
  Balancing:
    - Snapper health:
      Medium: 400 -> 200
      Behemoth: 5000 -> 6000
    - Heavily reduced medium snapper resistances, especially physical
    - Tweaked big and behemoth snapper resistances
  Bugs:
    - Fixed a bug that drastically reduced small snapper spawning once pollution reached medium biter levels
Version: 0.18.3
Date: 2020-05-30
  General:
    - Slightly reduced sprite size to better fit the new collision size as well as increase relative sprite resolution
  Bugs:
    - Changed the biter collision size to fix AI issues with one-tile openings in defences (Spotted by Dragonling)
Version: 0.18.2
Date: 2020-04-06
  General:
    - Added Polish translation (thanks to VrozaX)
Version: 0.18.1
Date: 2020-02-10
  General:
    - Minor updates to the mod settings descriptions
    - Added a 25% option to the spawn rate setting
  Bugs:
    - Typo in changelog.txt which made it impossible to see the changelog in-game (Spotted by Linver)
    - The initial "0.18 Armoured Biters" release was incorrectly set to compatible with 0.18.0 when it should've been 0.18.4
Version: 0.18.0
Date: 2020-02-09
  General:
    - Compatability with Factorio version 0.18
    - Changed Big and Behemoth Snappers to use the biter_big sounds instead of regular
Version: 0.17.3
Date: 2020-01-11
  Features:
    - Added options to configure snappers health, resistances and spawn rate (All thanks to Linver)
  Bugs:
    - Snappers consumed too much pollution to spawn, this is now fixed (Spotted by JD-Plays)
Version: 0.17.2
Date: 2019-12-18
  General:
    - Changed the in-game name from "Armoured biters" to "Snappers"
  Balancing:
    - Increased the speed of the snappers in order to better keep up with the regular biters
      Small: 0.12 -> 0.14
      Medium: 0.1 -> 0.16
      Big: 0.08 -> 0.18
      Behemoth: 0.08 -> 0.20
    - Added fire and laser resistance
      Small: fire - 2+10%, laser - 2+10%
      Medium: fire - 4+20%, laser - 6+15%
      Big: fire - 6+30%, laser - 10+20%
      Behemoth: fire - 8+40%, laser - 16+25%
Version: 0.17.1
Date: 2019-12-16
  Bugs:
    - Fixed naming error which caused the mod to fail to load
Version: 0.17.0
Date: 2019-12-07
  General:
    - Initial release