Armoured Biters

by CybranM

Adds a new type of enemy to the game called "Snappers" with custom sprites and animations. They're heavily armoured but slower than regular biters. This mod is compatible with most other mods.

Content
a month ago
0.17 - 2.0
162K
Enemies

g Changes to make Armoured Biters work in 0.18.2

4 years ago
(updated 4 years ago)

Working mod: https://mega.nz/#!5poDCCrZ!VaR5oscyIoanNppsEe1n8kfy2GOELkgmoJ5OPsxe5AU
I'm not sure if I done everything right, but it works.
What I changed:
1. Factorio version in info.json (duh, obviously).
2. Copied demo-sounds.lua from game directory to mod directory (not sure if it is required. Maybe there's another way to call functions from it).
3. Added line 'local biter_sound = require ("demo-sounds")' at the start of mod data.lua (looks like sound functions were global before. Doesn't seem to be the case now).
4. Changed function calls to accomodate for 0.18.2 changes. For ex:
Line 68:
sound = make_biter_roars(0.8)
to
sound = biter_sound.biter_roars(0.8)

4 years ago
(updated 4 years ago)

Step 2 you shouldn't need to copy, just include the file from __base__:
local sounds = require("__base__.prototypes.entity.demo-sounds")

4 years ago

A bit late but the mod is now updated to be compatible with 0.18

4 years ago
(updated 4 years ago)

Step 2 you shouldn't need to copy, just include the file from __base__:
local sounds = require("__base__.prototypes.entity.demo-sounds")

Thanks!

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