Mods introducing new content into the game.
Version: 1.1.0 Date: 29. 11. 2020 Changes: - Updated for Factorio version 1.1.0
Version: 1.0.0 Date: 14. 08. 2020 Changes: - Updated for Factorio version 1.0.0
Version: 0.18.2 Date: 27. 7. 2020 Features: - Added half-integers to the multiplier for the mk2 armor pocket Changes: - Changed the mk1 armor pocket start up setting from a int-setting to a string-setting - Modified the mk1 and mk2 armor pocket recipe ingredients to account for the settings
Version: 0.18.1 Date: 3. 7. 2020 Features: - Added startup setting to enable a mk2 variant of the armor pocket - Added startup setting to change the multiplier for the mkm2 armor pocket Bugfixes: - Resolved an issue with item icon mipmaps
Version: 0.18.0 Date: 10. 3. 2020 Changes: - Updated for 0.18 Features: - Added startup setting to modify night vision to 1x1 (Default off) Recipe: - Removed electric engine unit and plastic bar from recipe - Increased recipe requirement for steel chest and advanced circuit (1 to 2) - Increased recipe requirement for iron gear wheel (2 to 4) Technology: - Removed military science requirement to be more in line with same level tech - Increased total number of science required (50 to 100)
Version: 0.17.4 Date: 08. 5. 2019 Changes: - Updated item and tech descriptions to be more accurate
Version: 0.17.3 Date: 04. 5. 2019 Bugfixes: - Resolved an issue when removing armor pockets
Version: 0.17.2 Date: 04. 5. 2019 Changes: - Added a startup setting to change the number of inventory slots added per armor pocket (Default is 2)
Version: 0.17.1 Date: 04. 5. 2019 Changes: - Updated for 0.17.35 API changes
Version: 0.17.0 Date: 19. 3. 2019 Changes: - Updated for 0.17 Features: - Added changelog - Added thumbnail
Version: 0.16.0 Date: 01. 2. 2018 Info: - Initial release - Credit to Psioniq for original mod