Mods introducing new content into the game.
Version: 1.1.0
Date: 29. 11. 2020
Changes:
- Updated for Factorio version 1.1.0
Version: 1.0.0
Date: 14. 08. 2020
Changes:
- Updated for Factorio version 1.0.0
Version: 0.18.2
Date: 27. 7. 2020
Features:
- Added half-integers to the multiplier for the mk2 armor pocket
Changes:
- Changed the mk1 armor pocket start up setting from a int-setting to a string-setting
- Modified the mk1 and mk2 armor pocket recipe ingredients to account for the settings
Version: 0.18.1
Date: 3. 7. 2020
Features:
- Added startup setting to enable a mk2 variant of the armor pocket
- Added startup setting to change the multiplier for the mkm2 armor pocket
Bugfixes:
- Resolved an issue with item icon mipmaps
Version: 0.18.0
Date: 10. 3. 2020
Changes:
- Updated for 0.18
Features:
- Added startup setting to modify night vision to 1x1 (Default off)
Recipe:
- Removed electric engine unit and plastic bar from recipe
- Increased recipe requirement for steel chest and advanced circuit (1 to 2)
- Increased recipe requirement for iron gear wheel (2 to 4)
Technology:
- Removed military science requirement to be more in line with same level tech
- Increased total number of science required (50 to 100)
Version: 0.17.4
Date: 08. 5. 2019
Changes:
- Updated item and tech descriptions to be more accurate
Version: 0.17.3
Date: 04. 5. 2019
Bugfixes:
- Resolved an issue when removing armor pockets
Version: 0.17.2
Date: 04. 5. 2019
Changes:
- Added a startup setting to change the number of inventory slots added per armor pocket (Default is 2)
Version: 0.17.1
Date: 04. 5. 2019
Changes:
- Updated for 0.17.35 API changes
Version: 0.17.0
Date: 19. 3. 2019
Changes:
- Updated for 0.17
Features:
- Added changelog
- Added thumbnail
Version: 0.16.0
Date: 01. 2. 2018
Info:
- Initial release
- Credit to Psioniq for original mod