Arborium


Grow your own trees! Automate wood production or grow your own forests.

Content
5 years ago
0.14 - 0.17
48
Manufacturing

Changelog

0.0.1
-Initial release
0.0.2
-Gave the mulcher custom graphics
-Made seeds smeltable into wood
0.0.3
-Made seeds smelt to resin instead of wood if bob's mods are being used
-Made seeds stack up to 200
0.0.4
-New technology may now be researched
-Added a MK-2 mulcher
-Added MK-2 and MK-3 arboriums
-Seeds no longer smelt to resin instead of wood if bob's mods are being used
-Seeds now stack up to 500
-Bio Industries no longer causes seeds to cease existing on the mortal plane
-No longer tries to re-define trees, just edits them
-Can now detect all trees in the game, including modded ones
0.15.0
-Updated to work with Factorio v. 0.15
-Seeds can now be used as fuel (fuel value 800kJ)
-Seeds can no longer be smelted into wood
-Fixed a crashing bug related to trees that have no minable field in their data
-Fixed a mod compatibility issue with planted saplings
0.15.1
This update was put together mostly by Undarl. Thanks Undarl!
-Arboriums and Mulchers now have proper inventory icons.
-Locale compatibility for alien biomes and other mods.
-Arboriums and Mulchers now have their own sound effects while running.
-Fixed incomplete seed fuel data.
-Added settings.
0.15.2
-Fixed modules not working on the Mulcher MK-II
-Added an option to make trees placeable on the grid (on by default)
-Added an option to have seeds smelt into wood like they used to rather than have them used as fuel.
0.15.3
-Bug fixes / code optimization.
-Added a settings option that adjusts how effective smelting seeds is.
-Made the different tiers of arboriums and mulchers appear in the correct order in the crafting/inventory menus.
-Fixed bug where drones interacted incorrectly with certain types of trees
-Made mod compatible with the "Explosive Termites" mod (fix by Kenira)