Mods introducing new content into the game.
0.0.1 -Initial release 0.0.2 -Gave the mulcher custom graphics -Made seeds smeltable into wood 0.0.3 -Made seeds smelt to resin instead of wood if bob's mods are being used -Made seeds stack up to 200 0.0.4 -New technology may now be researched -Added a MK-2 mulcher -Added MK-2 and MK-3 arboriums -Seeds no longer smelt to resin instead of wood if bob's mods are being used -Seeds now stack up to 500 -Bio Industries no longer causes seeds to cease existing on the mortal plane -No longer tries to re-define trees, just edits them -Can now detect all trees in the game, including modded ones 0.15.0 -Updated to work with Factorio v. 0.15 -Seeds can now be used as fuel (fuel value 800kJ) -Seeds can no longer be smelted into wood -Fixed a crashing bug related to trees that have no minable field in their data -Fixed a mod compatibility issue with planted saplings 0.15.1 This update was put together mostly by Undarl. Thanks Undarl! -Arboriums and Mulchers now have proper inventory icons. -Locale compatibility for alien biomes and other mods. -Arboriums and Mulchers now have their own sound effects while running. -Fixed incomplete seed fuel data. -Added settings. 0.15.2 -Fixed modules not working on the Mulcher MK-II -Added an option to make trees placeable on the grid (on by default) -Added an option to have seeds smelt into wood like they used to rather than have them used as fuel. 0.15.3 -Bug fixes / code optimization. -Added a settings option that adjusts how effective smelting seeds is. -Made the different tiers of arboriums and mulchers appear in the correct order in the crafting/inventory menus. -Fixed bug where drones interacted incorrectly with certain types of trees -Made mod compatible with the "Explosive Termites" mod (fix by Kenira)