Aquafarm Extended

Adds an aquafarm, which produces fish. Compatible with modded fish.

1 year, 3 months ago
0.18 - 1.1

b Aquafarm crash with newest Factorio and Conquer: Tiberian Dawn

1 year, 3 months ago

The mod Aquafarm Extended (1.1.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event AquafarmExtended::on_configuration_changed
AquafarmExtended/control.lua:27: table index is nil
stack traceback:
AquafarmExtended/control.lua:27: in function 'buildFishProductEntry'
AquafarmExtended/control.lua:37: in function 'buildFishProducts'
AquafarmExtended/control.lua:55: in function 'actuallyInit'
AquafarmExtended/control.lua:118: in function <AquafarmExtended/control.lua:117>

Disabling that or Factorio and Conquer: Tiberian Dawn clears the issue, both worked together before the update.

Per : randomflyingtaco β˜†
"Checked it out, this is because our hidden target dummy for the new Sonic Emitters is an invisible fish entity.
But it seems like Aquafarm Extended crashes whenever there is a fish that isn't mineable. They have a block of code that is supposed to handle it, but it has a bad index so it will never work. Should be a 1 line fix for Honktown."

1 year, 3 months ago

Whoops. Thanks for the message. I'll take a look

1 year, 3 months ago

"crossing my fingers", updated

1 year, 3 months ago

re-added mod to save, so far so good, which it wouldnt load the save before so thats definate progress, thanks!

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