Apo's Nuclear Bots SE


Nuclear powered robots that don't need to recharge. Forked from King's Nuclear Bots and changed recipes to have it better integrated for Space Exploration. Drones are using RTGs instead of complete nuclear power plants. Also reduce the speed of drones a bit due to higher load / RTG. On death drones drop a random amount of ingredients.

Content
11 months ago
1.1
94
Logistic network

Changelog

Version: 0.3.0
  Info:
    - Drop random amount of ingredients on the floor after a crash
    - Add console output setting
    - Add robot crash summary (setting: update rate)
    - Add debug output on robot crash (verbose)
    - Fix Changelog formating
Version: 0.2.1
  Info:
    - Fix small robot speed
Version: 0.2.0
  Info:
    - Add 2nd tech tree entry (smaller and bigger ones)
    - Modify tech costs so it fits for SE
    - Modify robot costs so fits for tech tree
    - Increase robot build time
Version: 0.1.1
  Info:
    - Fix payload of small logistic robot
Version: 0.1.0
  Info:
    - Use bigger icons for big robots
    - Add a smaller cheaper nuclear logistic robot
    - Remove payload setting
    - Make bigger robots also visually bigger
    - Make color of robots more red
Version: 0.0.2
  Info:
    - Change big construction to fast construction bots
    - Add more beryll items to recipes
    - Remove bigger-nuclear-cell-stacks setting
    - Remove drone explosion
Version: 0.0.1
  Info:
    - Initial Release
    - Fork from King's Nuclear Bots mod (and edit names in script)
    - Changed recipe costs fitting better for Space Exploration