A waterfill mod without the cheese! Waterfill can only be placed near other bodies of water (Which means you can't use this on planets unsuitable for water)! Biters can pass through man-made shallow water! Waterfill can't instantly delete alien nests, cliffs, ore patches and any man-made structures! Highly configurable!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.1.1 Date: 14. 03. 2024 Bug fixes: - The 'global' setting for restricted placement has been causing the world to crash when attempting to use it. This has been fixed.
Version: 1.1.0 Date: 13. 03. 2024 Changes: - Overhauled the 'direct' placement restriction setting. You can now place it and its ghosts where-ever you like but it won't blow up. - Any explosive that wasn't able to detonate initially ('direct' or 'indirect') will do so if another explosive detonates within range. - The placement restriction setting is now a map setting as it now doesn't require you to restart your game. Notes: - Explosives do not constantly check for water around itself if it didn't blow up (as it will get very laggy with higher quantities of explosives and/or unideal settings) so if you somehow place water next to it with another mod, it will not know until you detonate another explosive near it or you re-place it.
Version: 1.0.2 Date: 13. 03. 2024 Bug fixes: - Fixed a bug where land mines would instantly waterfill once they armed themselves. How? IDK!
Version: 1.0.1 Date: 13. 03. 2024 Changes: - Minor code cleanup & commenting (Nothing you care about).