Angry Biters


Angry Biters will make all units and turrets (worms in vanilla) enrage once they hit 50% hp. An enraged unit runs twice as fast, attacks twice as fast, regenerates health twice as fast, and pursues its target four times as far. An enraged turret attacks twice as fast and twice as far. Should play nice with other mods that either tweak vanilla enemies or add new ones entirely, but if it doesn't please let me know!

Tweaks
11 months ago
1.1
1.81K
Enemies

i MSI-2 Compatibility

1 year, 15 days ago
(updated 1 year, 15 days ago)

There are bunch of tech-entities in Mining Space Industries mod, like:
- tech drone (spawns within a quest),
- David the Synthetic (player-like fighting bot on player's force),
- Protomolecule humanoids and bosses (story-driven entities),
- maybe something else.

The problem is when they go below half health, they considered dead (or gone) and "death" triggers some events, which must be triggered on real death of an entity.
So my suggestion is either exclude those entities, so they can not be enraged, or rewrite logic (if it is possible), so already existed entity will gain enraged state with red tint, run and attack speed, instead if swapping on another premade enraged entity

1 year, 15 days ago
(updated 1 year, 15 days ago)

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