Angry Biters


Angry Biters will make all units and turrets (worms in vanilla) enrage once they hit 50% hp. An enraged unit runs twice as fast, attacks twice as fast, regenerates health twice as fast, and pursues its target four times as far. An enraged turret attacks twice as fast and twice as far. Should play nice with other mods that either tweak vanilla enemies or add new ones entirely, but if it doesn't please let me know!

Tweaks
11 months ago
1.1
1.81K
Enemies

Changelog

Version: 0.0.9
Date: 01. 26. 2024
  Bugfixes:
    - Added a blacklist to prevent certain units/turrets from enraging
Version: 0.0.8
Date: 09. 2. 2023
  Tweaks:
    - Added a bunch of mods as optional dependencies.
Version: 0.0.7
Date: 08. 31. 2023
  Bugfixes:
    - Removed Mining Drones as a dependency (it fixed the crashes but broke functionality).
    - Added a check that stops the mod from spawning an enraged version of a Unit if the enraged version doesn't exist (thanks Wietlol).
Version: 0.0.6
Date: 08. 28. 2023
  Bugfixes:
    - Added Mining Drones as a dependency to fix crashes.
Version: 0.0.5
Date: 05. 4. 2023
  Tweaks:
    - Fixed biters spawning angry, they should only be angry if they get taken below 50% hp.
    - Fixed a bug where units/turrets were losing their force when becoming enraged/unenraged.
    - Made the thanks for playing message not display if What Lies Within is also enabled.
Version: 0.0.4
Date: 01. 23. 2023
  Tweaks:
    - Added a thanks for playing message.
Version: 0.0.3
Date: 01. 16. 2023
  Bugfixes:
    - Made AngryBiters more resistant to crashes. Now instead of crashing when things aren't how we expect them to be, we just do nothing and don't crash!
Version: 0.0.2
Date: 01. 02. 2023
  Bugfixes:
    - Fixed an incompatibility with Krastorio2.
Version: 0.0.1
Date: 01. 01. 2023
  Major Features:
    - Initial release.