This mod adds new ancient technologies that are direct upgrades to other buildings, but are still balanced.
Mods introducing new content into the game.
Version: 0.2.0
Features:
- Fixed: a bug where the game would crash if source is nil
- Fixed: a bug where the game would try to replace research speed technology from other mods
- Changed: some items though still not perfect
- Changed: Research tree for research speed
- Rebalanced: Nearly all items/entities and recipes
- Removed: Unnecessary items that didn't add anything special to the mod
- Info!: Already researched "Research Speed" technology needs to be researched again after updating
Version: 0.1.2
Features:
- Fixed: a bug where the pylon technology unlocks the nexus-lab
Version: 0.1.1
Features:
- Changed: Rapid Rocket Launcher icon
- Changed: captive-biter-spawner requirement to captivity
Version: 0.1.0
Features:
- Initial Public release
Version: 0.0.1
Features:
- Initial release