Ancient Knowledge


This mod adds new ancient technologies that are direct upgrades to other buildings, but are still balanced.

Content
3 months ago
2.0
330
Combat Manufacturing

Changelog

Version: 0.2.0
  Features:
    - Fixed: a bug where the game would crash if source is nil
	- Fixed: a bug where the game would try to replace research speed technology from other mods
	- Changed: some items though still not perfect
	- Changed: Research tree for research speed
	- Rebalanced: Nearly all items/entities and recipes
	- Removed: Unnecessary items that didn't add anything special to the mod
	- Info!: Already researched "Research Speed" technology needs to be researched again after updating
Version: 0.1.2
  Features:
    - Fixed: a bug where the pylon technology unlocks the nexus-lab
Version: 0.1.1
  Features:
    - Changed: Rapid Rocket Launcher icon
    - Changed: captive-biter-spawner requirement to captivity
Version: 0.1.0
  Features:
    - Initial Public release
Version: 0.0.1
  Features:
    - Initial release