This mod adds new ancient technologies that are direct upgrades to other buildings, but are still balanced.
Mods introducing new content into the game.
Version: 0.2.0 Features: - Fixed: a bug where the game would crash if source is nil - Fixed: a bug where the game would try to replace research speed technology from other mods - Changed: some items though still not perfect - Changed: Research tree for research speed - Rebalanced: Nearly all items/entities and recipes - Removed: Unnecessary items that didn't add anything special to the mod - Info!: Already researched "Research Speed" technology needs to be researched again after updating Version: 0.1.2 Features: - Fixed: a bug where the pylon technology unlocks the nexus-lab Version: 0.1.1 Features: - Changed: Rapid Rocket Launcher icon - Changed: captive-biter-spawner requirement to captivity Version: 0.1.0 Features: - Initial Public release Version: 0.0.1 Features: - Initial release