Alternative Starts

by Vas

Gives you some options for some alternative starts, use Mod Settings to select which one you want otherwise you will default to base game start.

4 years ago
0.16 - 0.18
11

Changelog

Version: 0.5.3
Date: 11/08/2019
  Changes:
    - Updated mod number to make work with 0.18 because devs refuse to allow mods with incorrect version to be loaded anyway.
Version: 0.5.2
Date: 11/08/2019
  Fixes:
    - Crash on load from line 270.
  Removed:
    - If statement checking for AAI mod, to fix crash on line 270.
Version: 0.5.1
Date: 11/08/2019
  Fixes:
    - Crash on load from line 227 resulting in nil.
  Removed:
    - if statement checking for bob's mods before letting you use modular port option. Can't make this work right now, resulted in crash.
Version: 0.5.0
Date: 11/07/2019
  Changes:
    - Removed axe from start.
    - Renamed science packs because the devs changed the code name for no particular reason other than to break all mods that used them.
    - Added modular robo port option.
  New Features:
    - Input Box for additional items not in the dropdowns.
    - Placeholder input box for Technologies to start with.
    - Placeholder input box for items to disable.
    - Placeholder input box for technologies to disable.
  Removed:
    - Money related events, since its not used right now.
Version: 0.4.0
Date: 01/30/2018
  Bugfixes:
    - Fixed incorrect display order.
  Changes:
    - Renamed Shamefully Easy Electric to Mega Electric.
    - Added "Epic Electric" option that adds even more electric things and even gives you electric furnaces. This option also gives substations and uses substation multiplier.
    - Added blue science packs to lab start conditions.
    - Renamed Power Armor option to remove "modules" from the name so I can use it elsewhere.
    - Added a new modules setting to allow you to start with one of three types of modules or even all of them.
    - Renamed train option.
    - Altered the money option to no longer give you a static amount, the new amount given is based on what options you chose, which can drive you into the negative. In which case you'll simply get nothing.
Version: 0.2.5
Date: 01/26/2018
  Changes:
    - Added a beta train option, let me know if you believe I should increase or decrease what the option gives you in train parts.
Version: 0.2.0
Date: 01/21/2018
  Bugfixes:
    - Added missing stone furnace to electric drill option.
  Changes:
    - Changed two options from Boolean to Dropdown to give additional choices.
    - Improved and optimized the script a little to allow better inventory management of your choices.
    - New options added for weapon starting.
    - Changed some options from Boolean to Dropdown, allowing different levels of choices.
Version: 0.1.0
Date: 01/19/2018
  Bugfixes:
    - Fixed an issue with the mod truncicating items in the hotbar, now all items properly go to the correct locations except a few things which are for the moment placed inside the inventory instead of the hotbar.
Version: 0.0.1
Date: 01/19/2018
  Changes:
    - Created Mod