All-infinit-tech


This is add all useful infinite technologies into one mod

Content
a month ago
1.1 - 2.0
1.28K
Trains Logistic network

b 2 useless Techs

a month ago
(updated a month ago)

Inserter research gives +0 at all levels.
https://drive.google.com/file/d/1PRpXSYZLIasRStoaRnFGINtqQ4cGWJD2/preview

Bot Cargo research gives +0 too.
https://drive.google.com/file/d/1xzYfGI3S1IU_QMl7Nu1-kw3mhtVCP6Rw/preview

UPD: Probably fixed screenshots

a month ago
(updated a month ago)

I cant see the screenshots.

The inserter tech is because its +0.5 wich i found out is not good idear but it still round to +1.
For bot cargo i cant replicate . it always give +1 or +2 (infinite one)

a month ago

Ok, my bad, misunderstood.
But i made an investigation.

Bot Cargo Size 8 gives +2 (written idk exactly) which summed up to +9 in my game(if written = real).
Bot Cargo Size 9->Inf gives +0 (written)
I've researched 9-11(3 levels) and now i have +9.6 Cargo Capacity in the Bonus Tab.
Seems like 3 levels given me +0.2 each.
Conclusion: number is lower then you remember? But i guess +0.2 works with infinite tech.

Non-bulk Inserters.
Vanilla Tech is researched so they have +2 bonus.
Each modded tech gives +0 to non-bulk inserters on paper. Guess it's rounded down though.
I've researched modded 8-11 (4 levels) and now i have +4.1. Weird number, but its close to yours +0.5 so its okay.
Conclusion: Works.

Bulk Inserters.
Vanilla +11.
Modded Inserter Capacity Bonus 8 gives +2, sums to +13 is what i got.
Other techs don't give bulk inserters anything.
Is this intended behaviour?
Conclusion: 50/50. But basic inserters would become better then bulk in long term, so tilting to missed including bulk inserters in all techs.

a month ago

tested on fresh install with krastorio2 ... my mod is not 100% compatible with krastorio . (some tech progresssion are weird)
good news i update the code to make it more compatible. v0.4.0 (also some tech balancing for krastorio)
bad news was not able to replicate your screenshot , so maybe a other mod that modifies robot tech is either limiting my mod or overwriting it.

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