All-infinit-tech


This is add all useful infinite technologies into one mod

Content
10 days ago
1.1 - 2.0
1.23K
Trains Logistic network

Changelog

Version: 0.4.0
Date: 12-02-2026
  Features:
    - Added compatiblity with krastorio2 tech tree and science packs 
    - Remove compatiblity with space-exploration mod because of a weird bug
  Bugfixes:
    - Redid technology progression to add missing prerequisites tech
  Balancing:
    - For Krastorio2 - make infinite science more expensive (using KR2 technologies).
    - For krastorio2 - balance bot battery to follow kr2 tech
Version: 0.3.4
Date: 11-02-2026
  Bugfixes:
    - Cleanup int variable for inserter tech
Version: 0.3.3
Date: 10-01-2026
  Bugfixes:
    - fix not upgrading stack inserter size
Version: 0.3.2
Date: 01-06-2025
  Features:
    - added support for space-age expansion
  Bugfixes:
    - fix count/count_formula bug
Version: 0.3.1
Date: 29-05-2025
  Features:
    - change graphics for tech
Version: 0.3.0
Date: 22-05-2025
  Features:
    - Updated to 2.0
  Bugfixes:
    - added name & description for settings key
Version: 0.2.1
Date: 28-04-2024
  Bugfixes:
    - fix optional mod name
Version: 0.2.0
  Features:
    - Change technologie icon to custom image "to the moon"
    - Change technologie recipe cost for artillery range and speed to use settings formula
    - Change technologie recipe cost for Energy weapon to use settings formula
    - Change technologie recipe cost for Worker speed to use settings formula
    - Patch for Space exploration
  Bugfixes:
    - Some code cleanup
  Balancing:
    - all science have a level 1 to 7 single use research.
    - Science cost rebalance
    - Reworked infinite  formula
Version: 0.1.1
  Balancing:
    - Changed the "bot batterie " tech tree
Version: 0.1.0
  Major Features:
    - Initial release.
    - This general section is the 0.1.0 version section.