Alien Biomes Tweaked


Tweaks the Alien Biomes mod, making optional some of its non-optional changes to vanilla gameplay. This is not the mod itself with changes, but rather a "mod of a mod". Can optionally be used with other mods that make similar changes that need undoing.

Tweaks
1 year, 1 month ago
1.1
2.77K
Environment

g [fixed] Crash on startup

1 year, 2 months ago
(updated 1 year, 2 months ago)

3.379 Script @AlienBiomesTweaked/data-updates.lua:6: rough-stone-path : 0
3.379 Script @AlienBiomesTweaked/data-updates.lua:6: se-space : 0.0001
3.433 Error ModManager.cpp:1560: Failed to load mod "AlienBiomesTweaked": AlienBiomesTweaked/data-updates.lua:6: attempt to concatenate field 'pollution_absorption_per_second' (a nil value)
stack traceback:
AlienBiomesTweaked/data-updates.lua:6: in main chunk

No modded tiles except SE and Alien Biomes (with obsolete tiles removed)
Saves without SE load normally so presumably the problem is with space tiles
And since there are no enemies in space it would be nice for them to have really high absorb

1 year, 2 months ago

...
pollution_absorption_per_second is a required field, as far as the wiki tells it, so I'm not sure how that's nil. But I'll fix it by removing the log statement where that error is being generated (I had it there for my testing purposes, anyway, and forgot to remove it).

But looking into this revealed another error to me as well, which I'll also fix.

1 year, 2 months ago

v0.0.4 released that should hopefully solve this. As I don't have SE, I'll need you to test and let me know! :)

1 year, 2 months ago

Works fine now, thank you!

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