Factorio does not allow copying the error message, so here goes copied verbatim from a screenshot.
This happened when I tried to accelerate on the ground, the plane did NOT move before crashing the game back to main menu.
The mod Aircraft Realism (2.0.2) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event AircraftRealism::on_tick(ID 0)
AircraftRealism/logic/planeController.lua:144: Old plane does not have
same number of guns as new plane. Check plane prototypes
stack traceback:
[C]: in function 'assert'
AircraftRealism/logic/planeController.lua:144 in function 'transitionPlane'
AircraftRealism/logic/planeController.lua:459 in function 'checkTransitionTakeoff'
AircraftRealism/logic/planeController.lua:471 in function 'updateGroundedPlane'
AircraftRealism/logic/planeController.lua:536 in function 'handler'
AircraftRealism/logic/planeController.lua:48 in function
<AircraftRealism/logic/planeController.lua:40>
Pastebin link to the Factorio log https://pastebin.com/cuiZjEfQ
New Instance using Space Age, Aircraft Mod, and Aircraft Realism + Dependencies
AKA bare minimum requirement
Pastebin link to log https://pastebin.com/UeRuvqvE
Has a different related? bug,
Airplanes take damage when moving on the ground, whether ground, concrete or refined concrete makes no difference. They also cannot accelerate fast enough to take off. Or at least accelerating takes longer than their HP allows them to drive.
While none of the planes is able to take off, Gunship, Jet and Flying Fortress all have an annoying beeping noise, that (I believe means are too close to the ground) but since they have yet to take off seems to be related to the original bug.
Note: I already noticed the several instances of notnotmelon's Factorissimo2 Fork, and deleted them manually.