Aircraft Realism

by haih_ys

Adds mechanics to make vehicles behave as planes. [Takeoff/Landing, Runway Requirement]

Content
7 months ago
0.17 - 2.0
61.1K
Transportation

b Crash Error for version 2.0.2

8 months ago

Factorio does not allow copying the error message, so here goes copied verbatim from a screenshot.

This happened when I tried to accelerate on the ground, the plane did NOT move before crashing the game back to main menu.

The mod Aircraft Realism (2.0.2) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event AircraftRealism::on_tick(ID 0)
AircraftRealism/logic/planeController.lua:144: Old plane does not have
same number of guns as new plane. Check plane prototypes
stack traceback:
[C]: in function 'assert'
AircraftRealism/logic/planeController.lua:144 in function 'transitionPlane'
AircraftRealism/logic/planeController.lua:459 in function 'checkTransitionTakeoff'
AircraftRealism/logic/planeController.lua:471 in function 'updateGroundedPlane'
AircraftRealism/logic/planeController.lua:536 in function 'handler'
AircraftRealism/logic/planeController.lua:48 in function
<AircraftRealism/logic/planeController.lua:40>

Pastebin link to the Factorio log https://pastebin.com/cuiZjEfQ

New Instance using Space Age, Aircraft Mod, and Aircraft Realism + Dependencies
AKA bare minimum requirement
Pastebin link to log https://pastebin.com/UeRuvqvE
Has a different related? bug,

Airplanes take damage when moving on the ground, whether ground, concrete or refined concrete makes no difference. They also cannot accelerate fast enough to take off. Or at least accelerating takes longer than their HP allows them to drive.
While none of the planes is able to take off, Gunship, Jet and Flying Fortress all have an annoying beeping noise, that (I believe means are too close to the ground) but since they have yet to take off seems to be related to the original bug.

Note: I already noticed the several instances of notnotmelon's Factorissimo2 Fork, and deleted them manually.

8 months ago

May be related to the following mod options being active
Runway Requirement
Runway tile max vehicle friction modifier

Deactivating them allows planes to take off, and they stop taking damage.
Unfortunately the annoying beeping noise apply to all four planes instead.

8 months ago

The cause is because another mod changed the number of guns in the planes - "Old plane does not have same number of guns as new plane".
You will have to ask the Aircraft-space-age mod author regarding this, the offending mod is probably AAI.

Yes runway requirement prevents you from taking off unless you are on specific tiles with a set vehicle friction modifier
The beep is the low fuel warning, you can turn that off in the settings

2 months ago

Hello, i have the same crash, still no fix ?

2 months ago
(updated 2 months ago)

Sorry I do not see this issue. I have:

  • Factorio 2.0.55 (Not space age)
  • AircraftRealism 2.0.3
  • Aircraft-space-age 2.3.2
  • flib 0.16.3

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