Adds mechanics to make vehicles behave as planes. [Takeoff/Landing, Runway Requirement]
Mods introducing new content into the game.
Version: 1.5.8 Date: 2024-07-26 Changes: - Plane riding_state (turning, acceleration, braking) is maintained after takeoff/landing
Version: 1.5.7 Date: 2024-05-02 Features: - Add official support for multi-file shadows - Add ability for aircraft authors to set aircraft max speed - Add reasonable speed limits to aircraft Changes: - Lower takeoff speed of jet - Low fuel warning does not sound if plane is stationary or reversing
Version: 1.5.6 Date: 2023-11-22 Changes: - Added events on entity creation and destruction events when plane transitions between airborne and grounded which other mods can subscribe to
Version: 1.5.5 Date: 2023-06-10 Features: - Add ability for planes to land on water
Version: 1.5.4 Date: 2023-05-27 Bugfixes: - Fix gauges remaining after player plane is destroyed
Version: 1.5.3 Date: 2023-04-27 Changes: - Cache plane data during runtime to reduce UPS drain
Version: 1.5.2 Date: 2022-12-22 Bugfixes: - Fix plane getting destroyed when you enter a new plane after crashing a plane with "Deadly environmental impacts"
Version: 1.5.1 Date: 2022-11-26 Features: - Add option to make airborne planes immune to damage
Version: 1.5.0 Date: 2022-11-19 Features: - Add aircraft takeoff distance indicator - Add animated shadows Changes: - Planes now define a single speed (transition speed for takeoff and landing) - Remove setting "No airborne plane shadows" - Remove setting "Auto reaccelerate to keep airborne" (install a cruise control mod instead) - Improve accuracy of "Deadly environmental impacts" to avoid incorrectly destroying the plane - Adjust default settings (realistic acceleration and braking force on by default) Bugfixes: - Fix some aircraft properties not being copied over on takeoff/landing - 'Fix' being kept airborne when out of fuel with "Auto reaccelerate to keep airborne"
Version: 1.4.1 Date: 2022-06-29 Changes: - Docs is not included as part of mod to fix error installing mod on Factorio Server Manager
Version: 1.4.0 Date: 2022-01-03 Changes: - Add support for Aircraft 1.8 (separate layers for plane and shadow) - By snouz: Optimized images losslessly with PNGGauntlet Breaking changes: - Minimum Aircraft version is now 1.8
Version: 1.3.3 Date: 2021-10-13 Bugfixes: - Fixed crash with AAI Programmable Vehicles (https://mods.factorio.com/mod/AircraftRealism/discussion/613ecabbdddb521034eeb513)
Version: 1.3.2 Date: 2021-08-07 Bugfixes: - Fixed crash trying to transfer over non shield equipment
Version: 1.3.1 Date: 2021-08-01 Bugfixes: - Fixed crash when trying to kill player in sandbox mode Changes: - Guard against modded fuels changing, resulting in current burn time > fuel burn time - Handle planes with no burner - Asserts fail on incorrect creation of grounded and airborne plane prototypes - Only realistic turn radius is on by default (Less harsh for new users)
Version: 1.3.0 Date: 2021-06-24 Features: - Mod authors can add custom planes, see Docs/ - Aircraft mod is now optional
Version: 1.2.1 Date: 2021-04-19 Features: - Fix mod not working in sandbox mode #11
Version: 1.2.0 Date: 2020-12-11 Features: - Updated to 1.1
Version: 1.1.2 Date: 2020-11-13 Bugfixes: - Fixed incorrect handling of fuel usage multiplier (https://mods.factorio.com/mod/AircraftRealism/discussion/5fad45c1e8199cb1974be722)
Version: 1.1.1 Date: 2020-10-24 Bugfixes: - Fixed crash taking off if player's force is not of name "player" (https://mods.factorio.com/mod/AircraftRealism/discussion/5f8792825a290fb9bae06216) - Fixed player dying landing if player's force is not of name "player"
Version: 1.1.0 Date: 2020-8-14 Features: - Updated to 1.0
Version: 1.0.0 Date: 2020-1-26 Features: - Updated to 0.18
Version: 0.4.1 Date: 2020-1-8 Bugfixes: - Fixed crash entering train or any single passenger vehicle
Version: 0.4.0 Date: 2020-1-7 Features: - Added low fuel sounds - Added auto acceleration when not braking upon reaching the landing speed Changes: - Getting out of a plane is disallowed while the plane is in motion while grounded
Version: 0.3.5 Date: 2020-1-1 Bugfixes: - Fixed incorrect health scaling with better cargo planes (https://github.com/jaihysc/Factorio-AircraftRealism/issues/6) Changes: - Lowered default takeoff speed of jet - Turned off various features by default
Version: 0.3.4 Date: 2019-10-17 Bugfixes: - Fixed crash with a nil tile (https://github.com/jaihysc/Factorio-AircraftRealism/issues/3) - Fixed crash with a nil player.vehicle when trying to ride rocket
Version: 0.3.3 Date: 2019-09-17 Bugfixes: - Fixed crash if plane has no weapons Changes: - Added range checking to inventory transfers between different planes
Version: 0.3.2 Date: 2019-09-12 Bugfixes: - Fixed gauges not disappearing when plane crashes (https://mods.factorio.com/mod/AircraftRealism/discussion/5d7104eb52edf0000cf0cbe2) - Fixed plane equipment grid with burners not being transferred on takeoff/landing (https://mods.factorio.com/mod/AircraftRealism/discussion/5d781ff6ec708b000b564668) Changes: - Added range and nil checking to defend against unpredicted values when switching between mods
Version: 0.3.1 Date: 2019-08-31 Bugfixes: - Hopping out of a moving aircraft as a passenger no longer destroys the plane - If pilot hops out of a moving aircraft, passenger becomes the pilot Changes: - Changed mod config option names for clarity - Increased braking force of cargo plane - Lowered severity of impacts with "Increased ground collision damage" enabled
Version: 0.3.0 Date: 2019-08-07 Major Features: - Added gui gauges for fuel and speed Features: - Added configurable fuel usage multiplier setting - Inventory items remain in their assigned slots on takeoff and landing
Version: 0.2.3 Date: 2019-08-04 Changes: - Moved duplication of airborne aircraft back into data-final-fixes to avoid mod conflicts Bugfixes: - Fixed crash if plane has no weapons on takeoff and landing
Version: 0.2.2 Date: 2019-08-04 Major Features: - Added option for strict runway checking (https://mods.factorio.com/mod/AircraftRealism/discussion/5d44c11ebce81e000df64f22) - Added support for helicopters mod (https://mods.factorio.com/mod/AircraftRealism/discussion/5d452089de13a8000ca32a40) Changes: - Raised activation speed for environmental obstacles from 35km/h to 40km/h - Inceased update rate of collision detection since it appears to occasionally fail to recognise cliff collisions - Lowered default pollution amount emitted by planes
Version: 0.2.1 Date: 2019-08-03 Minor Features: - Made the flying fortress more powerful since it is so expensive - If a passenger is present in a plane when the driver bails, the passenger becomes the driver instead of the plane blowing up Bugfixes: - Fixed the realism acceleration option not doing anything - Fixed planes blowing up when stationary over water with the option Realistic environmental impacts
Version: 0.2.0 Date: 2019-08-02 Info: - Wrote this changelog Major Features: - Added option to remove shadows from Aircraft off the ground - Added support for Better Cargo Planes (https://mods.factorio.com/mod/betterCargoPlanes) - Planes now glide so you don't need to always hold down accelerate Minor Features: - Tweaked handling of planes - Lowered takeoff and landing speed of the jet Bugfixes: - Fixed misspelled words
Version: 0.1.2 Date: 2019-08-01 Bugfixes: - Fixed equipment grid items not being transferred over on takeoff and landing
Version: 0.1.1 Date: 2019-08-01 Bugfixes: - Fixed selected weapon not being saved on takeoff and landing
Version: 0.1.0 Date: 2019-08-01 Info: - Initial mod!