Adds mechanics to make vehicles behave as planes. [Takeoff/Landing, Runway Requirement]
Mods introducing new content into the game.
Version: 2.0.3
Date: 2025-01-25
Changes:
- Hide internal data in factoriopedia
- Fix crash if plane equipment grid has ghost equipment
- Fix equipment grid GUI not remaining opened between takeoff/landing
Version: 2.0.2
Date: 2024-12-10
Changes:
- Fix plane not being minable
Version: 2.0.1
Date: 2024-11-30
Features:
- Update collision detection for Factorio 2.0
Changes:
- Driver exiting airborne plane no longer destroys plane
- Plane can be exited while moving
- New UI for takeoff distance estimation
Version: 2.0.0
Date: 2024-11-22
Features:
- Update for Factorio 2.0
Changes:
- Allow use of concrete runways when runway requirement is set
- Low fuel warning will sound even when gauges are disabled
- Make takeoff distance estimation line smoother
- Plane UI remains open between takeoff / landing
- Remove support for aircraft, betterCargoPlanes, helicopters
- Update API for adding planes
- Update thumbnail
Version: 1.5.8
Date: 2024-07-26
Changes:
- Plane riding_state (turning, acceleration, braking) is maintained after takeoff/landing
Version: 1.5.7
Date: 2024-05-02
Features:
- Add official support for multi-file shadows
- Add ability for aircraft authors to set aircraft max speed
- Add reasonable speed limits to aircraft
Changes:
- Lower takeoff speed of jet
- Low fuel warning does not sound if plane is stationary or reversing
Version: 1.5.6
Date: 2023-11-22
Changes:
- Added events on entity creation and destruction events when plane transitions between airborne and grounded which other mods can subscribe to
Version: 1.5.5
Date: 2023-06-10
Features:
- Add ability for planes to land on water
Version: 1.5.4
Date: 2023-05-27
Bugfixes:
- Fix gauges remaining after player plane is destroyed
Version: 1.5.3
Date: 2023-04-27
Changes:
- Cache plane data during runtime to reduce UPS drain
Version: 1.5.2
Date: 2022-12-22
Bugfixes:
- Fix plane getting destroyed when you enter a new plane after crashing a plane with "Deadly environmental impacts"
Version: 1.5.1
Date: 2022-11-26
Features:
- Add option to make airborne planes immune to damage
Version: 1.5.0
Date: 2022-11-19
Features:
- Add aircraft takeoff distance indicator
- Add animated shadows
Changes:
- Planes now define a single speed (transition speed for takeoff and landing)
- Remove setting "No airborne plane shadows"
- Remove setting "Auto reaccelerate to keep airborne" (install a cruise control mod instead)
- Improve accuracy of "Deadly environmental impacts" to avoid incorrectly destroying the plane
- Adjust default settings (realistic acceleration and braking force on by default)
Bugfixes:
- Fix some aircraft properties not being copied over on takeoff/landing
- 'Fix' being kept airborne when out of fuel with "Auto reaccelerate to keep airborne"
Version: 1.4.1
Date: 2022-06-29
Changes:
- Docs is not included as part of mod to fix error installing mod on Factorio Server Manager
Version: 1.4.0
Date: 2022-01-03
Changes:
- Add support for Aircraft 1.8 (separate layers for plane and shadow)
- By snouz: Optimized images losslessly with PNGGauntlet
Breaking changes:
- Minimum Aircraft version is now 1.8
Version: 1.3.3
Date: 2021-10-13
Bugfixes:
- Fixed crash with AAI Programmable Vehicles (https://mods.factorio.com/mod/AircraftRealism/discussion/613ecabbdddb521034eeb513)
Version: 1.3.2
Date: 2021-08-07
Bugfixes:
- Fixed crash trying to transfer over non shield equipment
Version: 1.3.1
Date: 2021-08-01
Bugfixes:
- Fixed crash when trying to kill player in sandbox mode
Changes:
- Guard against modded fuels changing, resulting in current burn time > fuel burn time
- Handle planes with no burner
- Asserts fail on incorrect creation of grounded and airborne plane prototypes
- Only realistic turn radius is on by default (Less harsh for new users)
Version: 1.3.0
Date: 2021-06-24
Features:
- Mod authors can add custom planes, see Docs/
- Aircraft mod is now optional
Version: 1.2.1
Date: 2021-04-19
Features:
- Fix mod not working in sandbox mode #11
Version: 1.2.0
Date: 2020-12-11
Features:
- Updated to 1.1
Version: 1.1.2
Date: 2020-11-13
Bugfixes:
- Fixed incorrect handling of fuel usage multiplier (https://mods.factorio.com/mod/AircraftRealism/discussion/5fad45c1e8199cb1974be722)
Version: 1.1.1
Date: 2020-10-24
Bugfixes:
- Fixed crash taking off if player's force is not of name "player" (https://mods.factorio.com/mod/AircraftRealism/discussion/5f8792825a290fb9bae06216)
- Fixed player dying landing if player's force is not of name "player"
Version: 1.1.0
Date: 2020-8-14
Features:
- Updated to 1.0
Version: 1.0.0
Date: 2020-1-26
Features:
- Updated to 0.18
Version: 0.4.1
Date: 2020-1-8
Bugfixes:
- Fixed crash entering train or any single passenger vehicle
Version: 0.4.0
Date: 2020-1-7
Features:
- Added low fuel sounds
- Added auto acceleration when not braking upon reaching the landing speed
Changes:
- Getting out of a plane is disallowed while the plane is in motion while grounded
Version: 0.3.5
Date: 2020-1-1
Bugfixes:
- Fixed incorrect health scaling with better cargo planes (https://github.com/jaihysc/Factorio-AircraftRealism/issues/6)
Changes:
- Lowered default takeoff speed of jet
- Turned off various features by default
Version: 0.3.4
Date: 2019-10-17
Bugfixes:
- Fixed crash with a nil tile (https://github.com/jaihysc/Factorio-AircraftRealism/issues/3)
- Fixed crash with a nil player.vehicle when trying to ride rocket
Version: 0.3.3
Date: 2019-09-17
Bugfixes:
- Fixed crash if plane has no weapons
Changes:
- Added range checking to inventory transfers between different planes
Version: 0.3.2
Date: 2019-09-12
Bugfixes:
- Fixed gauges not disappearing when plane crashes (https://mods.factorio.com/mod/AircraftRealism/discussion/5d7104eb52edf0000cf0cbe2)
- Fixed plane equipment grid with burners not being transferred on takeoff/landing (https://mods.factorio.com/mod/AircraftRealism/discussion/5d781ff6ec708b000b564668)
Changes:
- Added range and nil checking to defend against unpredicted values when switching between mods
Version: 0.3.1
Date: 2019-08-31
Bugfixes:
- Hopping out of a moving aircraft as a passenger no longer destroys the plane
- If pilot hops out of a moving aircraft, passenger becomes the pilot
Changes:
- Changed mod config option names for clarity
- Increased braking force of cargo plane
- Lowered severity of impacts with "Increased ground collision damage" enabled
Version: 0.3.0
Date: 2019-08-07
Major Features:
- Added gui gauges for fuel and speed
Features:
- Added configurable fuel usage multiplier setting
- Inventory items remain in their assigned slots on takeoff and landing
Version: 0.2.3
Date: 2019-08-04
Changes:
- Moved duplication of airborne aircraft back into data-final-fixes to avoid mod conflicts
Bugfixes:
- Fixed crash if plane has no weapons on takeoff and landing
Version: 0.2.2
Date: 2019-08-04
Major Features:
- Added option for strict runway checking (https://mods.factorio.com/mod/AircraftRealism/discussion/5d44c11ebce81e000df64f22)
- Added support for helicopters mod (https://mods.factorio.com/mod/AircraftRealism/discussion/5d452089de13a8000ca32a40)
Changes:
- Raised activation speed for environmental obstacles from 35km/h to 40km/h
- Inceased update rate of collision detection since it appears to occasionally fail to recognise cliff collisions
- Lowered default pollution amount emitted by planes
Version: 0.2.1
Date: 2019-08-03
Minor Features:
- Made the flying fortress more powerful since it is so expensive
- If a passenger is present in a plane when the driver bails, the passenger becomes the driver instead of the plane blowing up
Bugfixes:
- Fixed the realism acceleration option not doing anything
- Fixed planes blowing up when stationary over water with the option Realistic environmental impacts
Version: 0.2.0
Date: 2019-08-02
Info:
- Wrote this changelog
Major Features:
- Added option to remove shadows from Aircraft off the ground
- Added support for Better Cargo Planes (https://mods.factorio.com/mod/betterCargoPlanes)
- Planes now glide so you don't need to always hold down accelerate
Minor Features:
- Tweaked handling of planes
- Lowered takeoff and landing speed of the jet
Bugfixes:
- Fixed misspelled words
Version: 0.1.2
Date: 2019-08-01
Bugfixes:
- Fixed equipment grid items not being transferred over on takeoff and landing
Version: 0.1.1
Date: 2019-08-01
Bugfixes:
- Fixed selected weapon not being saved on takeoff and landing
Version: 0.1.0
Date: 2019-08-01
Info:
- Initial mod!