Aircraft Realism

by haih_ys

Adds mechanics to make vehicles behave as planes. [Takeoff/Landing, Runway Requirement]

Content
7 months ago
0.17 - 2.0
61.1K
Transportation

g Cannot Takeoff [Cargo Plane]

8 months ago

Updated to the latest Aircraft + Aircraft Realism latest. Enjoying what I'm seeing in almost all aspects except:

[issue: visual]
When using the distance-to-takeoff display, MPH has approx. a 70-tile line and numeric, KPH has approx. a 20-tile line. (using the first plane) except it takes like 6x-7x that length to actually takeoff in MPH. KPH oh god, it's short by about 50x.

[issue: broken?]
When using the Cargo Plane, it can never takeoff. I've ran miles and circles (fun quirk, figure-O's can takeoff lol) and it never leaves ground. All other planes have grids, I can just throw a reactor and speed buffs on them. (Jet at +750% reaches 16 on the speedometer) however the cargo plane has no grid and no ability to buff it's speed.

I'm honestly not sure where it's happening at, or how to work around. I've looked between the settings of both, I can't alter the transition speeds in the options it says it's out of the range. Cargo just can never move fast enough for flight... Is there an option somewhere or a .lua line I can change to lower the speed required for takeoff?

8 months ago

The transition speed is controlled by the Aircraft mod, not this mod. Speed appears to be calculated here, you can ask the Aircraft author for help

https://github.com/nicholasgower/Aircraft-Space-Age/blob/master/Aircraft-space-age/util/aircraftRealism-util.lua

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