Aircraft Realism

by haih_ys

Adds mechanics to make vehicles behave as planes. [Takeoff/Landing, Runway Requirement]

Content
4 months ago
0.17 - 1.1
47.3K
Transportation

b ✔️ Equipment with burner capability is not transfered correctly.

4 years ago

Example: Krastorio generators that use fuel. Currently fuel inside them is not copied to airborne entities.

Here is my quick fix:

-- Transfer over equipment grid
if oldPlane.grid then
for index,item in pairs(oldPlane.grid.equipment) do
local addedEquipment = newPlane.grid.put{name=item.name, position=item.position}
-- Transfer over charge and shield capacity
if item.energy ~= 0 then addedEquipment.energy = item.energy end
if item.shield ~= 0 then addedEquipment.shield = item.shield end
if item.burner ~= nil then
inv_to_transfer = item.burner.inventory.get_contents()
for name, count in pairs(inv_to_transfer) do
addedEquipment.burner.inventory.insert({name=name, count=count})
end
addedEquipment.burner.heat = item.burner.heat
addedEquipment.burner.remaining_burning_fuel = item.burner.remaining_burning_fuel
addedEquipment.burner.currently_burning = item.burner.currently_burning
end
end
end

4 years ago

Thank you, fixed for 0.3.2

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