Small changes concerning balance, gameplay, or graphics.
Version: 1.4.1 Date: 2025-06-30 Bugfixes: - Fixed startup crash with accumulator
Version: 1.4.0 Date: 2025-06-29 Changes: - Added lightning rods, rocket-silo, cryogenic-plant, agricultural-tower, biochamber, car impacts, bullet impacts, captive-biter-spawner, biter/spitter normal sounds - Added a nod in the main menu music - Changed thruster, biter nests, gleba nests, accumulators, locomotive stop
Version: 1.3.0 Date: 2025-06-28 Changes: - Added radars, lightning, thruster, accumulator, generators, reactors, artillery, trains, asteroid collectors, crusher - Changed attack alert, chemical-plant, turrets rotation - Capture robot now does "wololo"... - Reworked bots sounds
Version: 1.2.0 Date: 2025-06-27 Changes: - Added weapons, explosions, space-platform-hub, tank, car, menu buttons, beacons... - Changed roboport, belts - Lowered volume of inserters - Changed bots to villager speach (1695 files!) - Converted files from wav to ogg, to save a lot of space
Version: 1.1.0 Date: 2025-06-26 Changes: - Added: Some working sounds, worms = horse that shoot like trebuchets, bots, power poles, roboports, belts, ammo turret, inserters, laser turret, menu buttons - Changed: rocket silo = wonder, recycler = siege workshop - Added optional dependency on AOE2Taunts - Changed mod name to "Age of Empires II sounds replacement" (to make it clear it's not just a speaker thing)
Version: 1.0.0 Date: 2025-06-26 Info: - Initial commit: Replaced enemy death, enemy attack, utility sounds, buildings sounds