Age of Empires II sounds replacement

by snouz

Age of Empires II sounds replacement

Tweaks
3 months ago
2.0
82
Environment

Changelog

Version: 1.4.1
Date: 2025-06-30
  Bugfixes:
    - Fixed startup crash with accumulator
Version: 1.4.0
Date: 2025-06-29
  Changes:
    - Added lightning rods, rocket-silo, cryogenic-plant, agricultural-tower, biochamber, car impacts, bullet impacts, captive-biter-spawner, biter/spitter normal sounds
    - Added a nod in the main menu music
    - Changed thruster, biter nests, gleba nests, accumulators, locomotive stop
Version: 1.3.0
Date: 2025-06-28
  Changes:
    - Added radars, lightning, thruster, accumulator, generators, reactors, artillery, trains, asteroid collectors, crusher
    - Changed attack alert, chemical-plant, turrets rotation
    - Capture robot now does "wololo"...
    - Reworked bots sounds
Version: 1.2.0
Date: 2025-06-27
  Changes:
    - Added weapons, explosions, space-platform-hub, tank, car, menu buttons, beacons...
    - Changed roboport, belts
    - Lowered volume of inserters
    - Changed bots to villager speach (1695 files!)
    - Converted files from wav to ogg, to save a lot of space
Version: 1.1.0
Date: 2025-06-26
  Changes:
    - Added: Some working sounds, worms = horse that shoot like trebuchets, bots, power poles, roboports, belts, ammo turret, inserters, laser turret, menu buttons
    - Changed: rocket silo = wonder, recycler = siege workshop
    - Added optional dependency on AOE2Taunts
    - Changed mod name to "Age of Empires II sounds replacement" (to make it clear it's not just a speaker thing)
Version: 1.0.0
Date: 2025-06-26
  Info:
    - Initial commit: Replaced enemy death, enemy attack, utility sounds, buildings sounds