Small changes concerning balance, gameplay, or graphics.
Version: 1.4.1
Date: 2025-06-30
Bugfixes:
- Fixed startup crash with accumulator
Version: 1.4.0
Date: 2025-06-29
Changes:
- Added lightning rods, rocket-silo, cryogenic-plant, agricultural-tower, biochamber, car impacts, bullet impacts, captive-biter-spawner, biter/spitter normal sounds
- Added a nod in the main menu music
- Changed thruster, biter nests, gleba nests, accumulators, locomotive stop
Version: 1.3.0
Date: 2025-06-28
Changes:
- Added radars, lightning, thruster, accumulator, generators, reactors, artillery, trains, asteroid collectors, crusher
- Changed attack alert, chemical-plant, turrets rotation
- Capture robot now does "wololo"...
- Reworked bots sounds
Version: 1.2.0
Date: 2025-06-27
Changes:
- Added weapons, explosions, space-platform-hub, tank, car, menu buttons, beacons...
- Changed roboport, belts
- Lowered volume of inserters
- Changed bots to villager speach (1695 files!)
- Converted files from wav to ogg, to save a lot of space
Version: 1.1.0
Date: 2025-06-26
Changes:
- Added: Some working sounds, worms = horse that shoot like trebuchets, bots, power poles, roboports, belts, ammo turret, inserters, laser turret, menu buttons
- Changed: rocket silo = wonder, recycler = siege workshop
- Added optional dependency on AOE2Taunts
- Changed mod name to "Age of Empires II sounds replacement" (to make it clear it's not just a speaker thing)
Version: 1.0.0
Date: 2025-06-26
Info:
- Initial commit: Replaced enemy death, enemy attack, utility sounds, buildings sounds