Additional turrets

by Lunzir
Adds more turrets and shells. 这mod我在0.17.69环境测试修复的,基于原来基础上完善了大部分东西,已汉化。
17 days ago
0.17
1522
Owner: Lunzir
Source: N/A
Homepage: N/A
License: MIT
Created: 28 days ago
Latest Version: 0.2.5 (17 days ago)
Factorio version: 0.17
Downloaded: 1522 times

[中文]
这mod我在0.17.69环境测试修复的,从这个地址0.16版本 https://mods.factorio.com/mod/Additional-Turret-016 修复过来,最原始是这个作者 https://mods.factorio.com/mod/Additional-Turret

注意事项
a.在游戏里面按 [CTRL + Q] 打开设置,要先把科技解锁可以;
b.(已完成)没有翻译中文版,请大佬帮帮忙;
c.我改了一些配方和炮塔的属性;
d.重型迫击炮相当于地图雷达扫描虫巢,所以要保持地图有阴影(应该是吧),要么就手动扔胶囊定位,反正没有官方重型炮好用,改起来很麻烦的样子,但是伤害挺可观的。
总体来说,还是原来的味道吧,我尽力了。

已知问题:
1、(已解决)坦克炮塔和火箭炮塔不知道为什么基础“伤害加成”有+1600%!!!个人觉得非常影响平衡,实在太暴力了,可我找了半天都不知道在哪可以修改,如果你知道的话可以发邮箱或者QQ我,贴吧官方群我也在的。
2、驱逐舰炮塔、胶囊炮塔、重型迫击炮附带的蓝色逻辑箱一定!!一定!!一定!!要放对子弹类型,不然会凭空消失可以按 [CTRL + Q] 看到对应子弹类型。(突然觉得可以把它当作虚空箱,滑稽)

更新日志:
0.2.5
- 兼容bobwarfare模组,之前加入这个mod会报Error while loading item prototype "at_bob-laser-robot-capsule"......
0.2.4
- 兼容Industrial Revolution工业革命Mod (网友反馈
- 添加繁体语言(差点忘记了隔壁的朋友
- 移除增加炮塔伤害的科技(感觉累赘,向官方结构趋势发展
- 调整激光炮塔材料需求的消耗
- 红色击退激光炮塔增加放电防御模块配方
- 修复一些文字信息和物品显示排序
- 增加一些炮弹特效
0.2.3
- 自己加了汉化
- 平衡炮塔的攻击属性(我终于找到了在哪里改)
- 每种炮塔和弹夹的都相应强化了一点,效果比以前好看一丢丢
· 炮塔的范围
· 弹夹的特效
· 红色激光塔没有误伤,以前版本有的,这样就可以放在墙内,同时附带击退效果
· 绿色激光塔加了溅射效果,滋血的感觉
· 灰色激光塔费电了一些
- 每个蓝箱子可以手动放对应子弹匣,之前一定要用设置调控的。支持有胶囊、坦克炮弹、火箭弹的Mod
0.2.2 更新至0.17

[English]
This is an updated version, based on Factorio 0.17.69 environment. If you are the creator of this mod and you want me to remove it from here you can just send me E-mail 409790315@qq.com

0.16 version https://mods.factorio.com/mod/Additional-Turret-016
0.15 version https://mods.factorio.com/mod/Additional-Turret

Press [Ctrl + Q] could open setting after unlock the tech.

Known Issues:
(Done) Cannon Turret and Rocket Turret have no idea why the base damage bonus is +1600%!!! I don't know where to change them. If you get it could send me E-mail . (It feels unbalanced)

Change Log:
0.2.5
- Compatible with bobwarfare. Adding this mod before will report: Error while loading item prototype "at_bob-laser-robo-capsule"......
0.2.4
- Compatible with Industrial Revolution
- Removed all about turret damage techs (I think factorio already have a good technology structure so far )
- Changed the laser turret recipes
- Changed the order of cannon shell items in the inventory
- Fixed some bugs
0.2.3
- Balance the attack damage of each turret
- Enhanced the range of each turret
- Added some bullet effects
- The blue chest could be put in ammo manually
- Laser Turret
· Red Laser : No friendly forces any more, the laser can push back and slow down the enemies, need 5 seconds cooldown
· Green Laser : Added sputtering effect
· Gray Laser : Each hits requires more power
0.2.2 Update to 0.17

English is not my first language. God knows I've tried :)