Active Rails


Adds an Active Rail for better train control

Utilities
1 year, 1 month ago
2.0
487
Transportation Trains Circuit network

b Temporary stop over active rails with railway motor car causes crash

a month ago

Error while running event Active_Rails::on_tick (ID 0)
Trying to change direction of automatic train moving on a path.
stack traceback:
[C]: in function 'newindex'
__Active_Rails
/active-rails.lua:263: in function 'action'
Active_Rails/active-rails.lua:635: in function 'activeRailsOnTick'
Active_Rails/control.lua:30: in function <Active_Rails/control.lua:29>
1638.609 Error ServerMultiplayerManager.cpp:84: MultiplayerManager failed: "The mod Active Rails (0.0.3) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Active_Rails::on_tick (ID 0)
Trying to change direction of automatic train moving on a path.
stack traceback:
[C]: in function 'newindex'
__Active_Rails
/active-rails.lua:263: in function 'action'
Active_Rails/active-rails.lua:635: in function 'activeRailsOnTick'
Active_Rails/control.lua:30: in function <Active_Rails/control.lua:29>"

Also, sometimes when a speed-limited train by train speed limits(I know I shouldn't mix mods like that) will occasionally go from the speed limitted thing to like blink, and you miss it fast, so faster than SE space trains

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