The Ruins Mod

by Bilka

The Ruins Mod adds randomly spawns ruins in the world. These ruins are destroyed fragments of bases, forts, small oases, and more. Explore them for loot, adventure, or entertainment, but beware, some still have running defenses from the last player that landed on the planet, with more successful colonies having better defenses.

Content
2 years ago
0.16 - 1.1
61.9K
Environment

Changelog

Version: 1.1.6
Date: 2022-01-27
  Features:
    - Added korean translation (by TsuKkoMiST).
Version: 1.1.5
Date: 2022-01-02
  Features:
    - Added 9 small ruins.
    - Added 9 medium ruins.
    - Added 5 large ruins.
  Changes:
    - Reduced the amount of power poles in ruins.
    - Removed 4 small ruins that were broken.
    - Updated russian translation (by Shadow_Man).
    - Decreased default spawn changes of small ruins to 4% (from 5%).
  Bugfixes:
    - Fixed that oil pumpjack ruins would spawn oil patches.
Version: 1.1.4
Date: 2021-04-01
  Minor Features:
    - Added custom on_entity_force_changed_event for mod compatibility, see end of control.lua.
Version: 1.1.3
Date: 2021-02-25
  Minor Features:
    - Added support for fluid spawning.
  Bugfixes:
    - Fixed inserting items with 0 count.
Version: 1.1.2
Date: 2021-02-15
  Changes:
    - Added minimum and maximum values to the "Minimum distance from spawn" setting.
Version: 1.1.1
Date: 2021-02-01
  Bugfixes:
    - Fixed desync when spawning ruins that had already been spawned previously.
    - Fixed crash when claiming ruins due to weird mod interaction.
Version: 1.1.0
Date: 2021-01-27
  Features:
    - Updated to Factorio 1.1.
    - Added Finnish translation (by Sigma-One).
    - Larger ruins can only be found at a larger distance from spawn (minimum distance multiplied by 2.5 and 5 respectively).
  Bugfixes:
    - Fixed that the ruins cease_fire status for forces that were created during gameplay was missing.
Version: 1.0.4
Date: 2020-10-19
  Changes:
    - Replaced un-minable non-terrain tiles in ruins with minable tiles.
    - Hold Shift while using the "Claim ruin" tool to remove all remnants (corpses of structures) in the area.
  Bugfixes:
    - Fixed a crash when a ruin was spawned with a invalid recipe.
    - Fixed that the claim ruin control had no locale.
Version: 1.0.3
Date: 2020-09-28
  Bugfixes:
    - Fixed a crash when using a mod-provided ruin set and the rso mod is enabled.
Version: 1.0.2
Date: 2020-09-25
  Changes:
    - Ruins are no longer deconstructable by default.
    - Instead you have to claim them with a selection tool obtained with Shift + C or from the shortcut bar.
    - After claiming a ruin, you can deconstruct it.
Version: 1.0.1
Date: 2020-09-24
  Features:
    - Added 15 more ruins. 
    - Added russian translation (by Shadow_Man).
Version: 1.0.0
Date: 2020-09-23
  Features:
    - Updated to Factorio 1.0.
    - Completely new ruin spawning algorithm and data structure.
    - Added 27 more ruins. 
    - Added a setting to make ruin defenses non-hostile.
    - Added a setting to select which ruin set to use.
    - Added the ability for other mods to add their own ruin sets.
    - Added scenario that spawns all ruins, for mod debug.
  Changes:
    - Ruins in forests are now less overgrown.
  Scripting:
    - Added a remote interface to disable ruin spawning.
    - Added a remote interface to exclude surfaces from ruin generation.
    - Added a remote interface for ruin sets.
  Bugfixes:
    - Fixed that ruins could spawn in space in the Space Exploration mod (again).
    - Fixed that my uses of set_tiles and entity.destroy were not raising events.
    - Fixed that the military fort ruin sometimes spawned without concrete.
    - Fixed that ruins could not be deconstructed (still wont show entities as selected during dragging).
Version: 0.2.9
Date: 08. 05. 2020
  Minor Features:
    - When all spawn chances are set to 1, now all types of ruins will spawn, instead of just small ruins.
    - Code cleanup.
Version: 0.2.8
Date: 28. 04. 2020
  Minor Features:
    - Added license file.
    - Added changelog file.
Version: 0.2.7
Date: 25. 01. 2020
  Minor Features:
    - Updated for 0.18.
Version: 0.2.6
Date: 03. 11. 2019
  Minor Features:
    - Better compatibility with mods, including AAI vehicles.
Version: 0.2.5
Date: 27. 04. 2019
  Bugfixes:
    - Fixed that ruins could spawn in space when using the Space Exploration mod.
Version: 0.2.4
Date: 30. 03. 2019
  Minor Features:
    - Added more small ruins.
    - Changed entity building to raise events.
Version: 0.2.3
Date: 12. 03. 2019
  Minor Features:
    - Added thumbnail.
Version: 0.2.2
Date: 12. 03. 2019
  Major Features:
    - Updated to 0.17.
Version: 0.2.1
Date: 25. 12. 2017
  Bugfixes:
    - Fixed crash related to cliffs.
Version: 0.2.0
Date: 25. 12. 2017
  Major Features:
    - Updated for 0.16
    - Name changed to AbandonedRuins
    - Maintenance now done by Bilka (original mod by Gangsir)
Version: 0.1.4
Date: 10. 08. 2017
  Minor Features:
    - Added polish translation of settings
    - Ruin spawning is now consistent with map seed
Version: 0.1.2
Date: 13. 06. 2017
  Minor Features:
    - Smarter system for spawning ruins, each ruin is in their own file
    - Made adjustments to code to be a little more cohesive
    - Added a few more medium ruins and large ruins.
  Bugfixes:
    - Removed ruins that spawn biters, as these do not respect "no biters" settings.
    - Small ruins no longer destroy trees and can be overgrown.
Version: 0.1.1
Date: 11. 06. 2017
  Bugfixes:
    - Quick update to remove some debug code. I know how to mod.
Version: 0.1.0
Date: 11. 06. 2017
  Major Features:
    - Mod created.