Combined ruin-set content mod for Abandoned Ruins - Updated. Integrates 250 different ruins with Factorio 2.0.77 and runtime-aware compatibility.
Mods introducing new content into the game.
Version: 0.3.12
Date: 2026-09-19
Bugfixes:
- WDM helper surfaces are now excluded by exact name when they are created.
- Removed 0.3.11 substring exclusions that Core 1.5.7 evaluates incorrectly.
- Existing WDM helper surfaces receive an exact exclusion during migration.
- Space Age ship surfaces use a ruin-set guard to avoid planet API conflicts.
- Normal WDM planets remain eligible for ruins until their departure.
Compatibility:
- The remaining invalid-surface race still requires a Core queue validity fix.
Version: 0.3.11
Date: 2026-09-18
Compatibility:
- Added a runtime guard for Warp Drive Machine temporary surfaces.
- WDM helper, cave, interior and ship surfaces are excluded before queueing.
- Disposable WDM planets receive a queue-drain guard before deletion.
- Home, shared and persistent Space Age planets remain eligible for Combined ruins.
- Mitigates stale LuaSurface queue crashes in Abandoned Ruins Core 1.5.7.
Version: 0.3.10
Date: 2026-09-07
Compatibility:
- AbandonedRuins-base can now be installed alongside Combined as its own ruin set.
- AbandonedRuins-Krastorio2_forked can now coexist as its own K2 ruin set.
- Silly, FortressRuins and RedDwarf-AbandonedRuins remain incompatible.
- Separate Core ruin sets do not alter Combined's weighted ruin pool.
Version: 0.3.9
Date: 2026-09-07
Compatibility:
- Core Debug/Test World now receives the unique audited ruin pool only.
- Weighted selection slots remain enabled for normal gameplay unchanged.
- Prevents Combined weights from expanding the Debug World into duplicates.
Version: 0.3.8
Date: 2026-09-02
Changes:
- Armed ruins now share one force for loaded ammo turrets, walls and gates.
- This prevents gun turrets from firing into their own protective walls.
- Neutral salvage and completely unarmed ruins remain neutral.
- Ruin Claim also accepts ruin-force walls, gates and empty ammo turrets.
- Loaded ammo turrets remain hostile and cannot be claimed while armed.
- Existing already-spawned ruins keep their previous force assignments.
Warning:
- WARNING: Armed ruin walls and gates are no longer neutral structures.
- Use Ruin Claim before mining or deconstructing these walls and gates.
Balancing:
- Only one Red Dwarf ruin per colour keeps a working power generator.
- Duplicate generator sites now leave destroyed medium remnants instead.
Compatibility:
- K2 now maps legacy uranium magazines to its uranium rifle magazines.
Version: 0.3.6
Date: 2026-08-30
Bugfixes:
- Existing Red Dwarf generators now adopt the reduced power values on update.
- Green, yellow and red generators are normalized to 250 kW, 750 kW and 5 MW.
- Existing generators keep their position, force, health and ownership.
- Added runtime safeguards for rebuilt, revived, cloned and scripted generators.
- Corrected outdated German generator power descriptions.
Documentation:
- Updated Red Dwarf output, weighting and Starbug probability documentation.
Version: 0.3.4
Date: 2026-08-29
Changes:
- Reduced salvaged Red Dwarf generator output for better early-game balance.
- Green generators now provide 250 kW, yellow 750 kW and red 5 MW.
- Reduced the normal Red Dwarf source weight from 10 to 5.
- Standard remains at 100, Fortress at 10 and Starbug at weight 1.
Compatibility:
- Improved Angel and T.I.M.S.A.B.A. compatibility for imported legacy ruins.
- Added prototype-aware mappings for renamed Angel entities, recipes and fluids.
- Added compatibility for the historical sulfuric-acid barrel reference.
Version: 0.3.2
Date: 2026-08-28
Bugfixes:
- Added a fallback for the historical K2 kr-strongbox ruin container.
- Uses a steel chest when K2 containers are disabled at startup.
Version: 0.3.1
Date: 2026-08-28
Bugfixes:
- Fixed rebuilt Red Dwarf generators behaving like accumulator reserves.
- Changed all three generators to permanent primary-output generation.
- Prevented grid charging and runtime interface configuration exploits.
Version: 0.3.0
Date: 2026-08-28
Features:
- Added the ten genuine Red Dwarf ruins from RedDwarf-AbandonedRuins 1.0.4.
- Registered 5 Small, 4 Medium and 3 Large Red Dwarf ruin entries.
- Starbug is Large-only and remains an ultra-rare progression exception.
- Rebuilt the three generators and Starbug wreck as Factorio 2.0 prototypes.
- Generators are non-craftable, salvageable and relocatable.
- Removed source Tesla, railgun, Super Module/Core and unrelated systems.
- Replaced source inventories with restrained planetary and pre-space salvage.
- Kept the large power ruin laser turrets hostile but without ruin power supply.
- Added profile-gated advanced Starbug loot with safe fallbacks.
- Added general source weighting for Standard, Fortress and Red Dwarf ruins.
- Added Space Age planetary guards for all Red Dwarf layouts.
- Extended progression audits for explicit Space Exploration loot references.
Version: 0.2.0
Date: 2026-08-28
Features:
- Added 20 adapted fortress and bulwark ruins from FortressRuins 1.1.1.
- Integrated 2 Small, 7 Medium and 11 Large fortress layouts.
- Excluded crystal ruins and all Fortress-specific gameplay systems.
- Converted normal fortress structures to neutral and claimable salvage.
- Only originally loaded gun turrets remain hostile with finite ammunition.
- Removed automated resupply, logistics robots and source supply inventories.
- Laser, flamethrower and artillery turrets spawn without active supply.
- Added randomized damage and destruction to fortress structures.
- Replaced source loot with restrained pre-space caches and rare equipment.
- Added prototype-gated optional K2 rifle loot without SE space-tech loot.
- Added weighted fortress selection without modifying the Core mod.
- Added Space Age planetary guards for all fortress layouts.
- Added incompatibility with FortressRuins to prevent duplicate registration.
- Hardened legacy logistics expressions against SE progression leakage.
- Added a 90 items/s belt ceiling and runtime logistics audits.
Version: 0.1.1
Date: 2026-08-27
Bugfixes:
- Fixed a startup crash caused by requiring ruin modules inside runtime events.
- Ruin modules are now loaded while control.lua is parsed.
Version: 0.1.0
Date: 2026-08-27
Development:
- Created the Combined content-mod foundation for Factorio 2.0.77.
- Added a hard dependency on AbandonedRuins_updated_fork 1.5.5 or newer.
- Registered the dedicated combined ruin set through the Core utility.
- Added incompatibilities with the original source content mods.
- Integrated all 150 ruins from AbandonedRuins-base 0.1.8 unchanged.
- Added source namespaces to prevent filename collisions between ruin packs.
- Added Factorio 2.0 compatibility for legacy curved rail entities.
- Added prototype-aware rocket-control-unit compatibility.
- Preserved K2 realistic-weapons ammunition compatibility with runtime guards.
- Added runtime audits for unresolved prototype references before registration.
- Added optional dependencies for Space Age, K2, K2 Spaced Out and SE 0.7.57+.
- Integrated all seven ruins from AbandonedRuins-Krastorio2_forked 1.0.2.
- Added current K2 fuel and ammunition compatibility for imported K2 ruins.
- Integrated all 31 generic ruins from Silly-AbandonedRuins-2-0 0.3.0.
- Added Factorio 2.0 migrations for legacy inserters and equipment references.
- Added surface guards for water-generating ruins on restricted planets.
- Integrated 30 optional Silly ruins with dependency-aware loaders.
- Added Angel 2.0 prototype and sulfuric-acid compatibility fallbacks.
- Added planetary guards for optional Cargo Plane ruins.
- Completed the Factorio 2.0.77 reference audit for all 218 ruins.
- Added pool-size, ruin-name and dynamic entity integrity checks.
- Added machine and recipe crafting-category compatibility audits.
- Added K2 migration fallbacks for mineral-water and biomass remnants.
- Added reference audit and inventory documentation.