Abandoned Ruins - Combined


Combined ruin-set content mod for Abandoned Ruins - Updated. Integrates 250 different ruins with Factorio 2.0.77 and runtime-aware compatibility.

Content
3 days ago
2.0
237
Environment

Changelog

Version: 0.3.12
Date: 2026-09-19
  Bugfixes:
    - WDM helper surfaces are now excluded by exact name when they are created.
    - Removed 0.3.11 substring exclusions that Core 1.5.7 evaluates incorrectly.
    - Existing WDM helper surfaces receive an exact exclusion during migration.
    - Space Age ship surfaces use a ruin-set guard to avoid planet API conflicts.
    - Normal WDM planets remain eligible for ruins until their departure.
  Compatibility:
    - The remaining invalid-surface race still requires a Core queue validity fix.
Version: 0.3.11
Date: 2026-09-18
  Compatibility:
    - Added a runtime guard for Warp Drive Machine temporary surfaces.
    - WDM helper, cave, interior and ship surfaces are excluded before queueing.
    - Disposable WDM planets receive a queue-drain guard before deletion.
    - Home, shared and persistent Space Age planets remain eligible for Combined ruins.
    - Mitigates stale LuaSurface queue crashes in Abandoned Ruins Core 1.5.7.
Version: 0.3.10
Date: 2026-09-07
  Compatibility:
    - AbandonedRuins-base can now be installed alongside Combined as its own ruin set.
    - AbandonedRuins-Krastorio2_forked can now coexist as its own K2 ruin set.
    - Silly, FortressRuins and RedDwarf-AbandonedRuins remain incompatible.
    - Separate Core ruin sets do not alter Combined's weighted ruin pool.
Version: 0.3.9
Date: 2026-09-07
  Compatibility:
    - Core Debug/Test World now receives the unique audited ruin pool only.
    - Weighted selection slots remain enabled for normal gameplay unchanged.
    - Prevents Combined weights from expanding the Debug World into duplicates.
Version: 0.3.8
Date: 2026-09-02
  Changes:
    - Armed ruins now share one force for loaded ammo turrets, walls and gates.
    - This prevents gun turrets from firing into their own protective walls.
    - Neutral salvage and completely unarmed ruins remain neutral.
    - Ruin Claim also accepts ruin-force walls, gates and empty ammo turrets.
    - Loaded ammo turrets remain hostile and cannot be claimed while armed.
    - Existing already-spawned ruins keep their previous force assignments.
  Warning:
    - WARNING: Armed ruin walls and gates are no longer neutral structures.
    - Use Ruin Claim before mining or deconstructing these walls and gates.
  Balancing:
    - Only one Red Dwarf ruin per colour keeps a working power generator.
    - Duplicate generator sites now leave destroyed medium remnants instead.
  Compatibility:
    - K2 now maps legacy uranium magazines to its uranium rifle magazines.
Version: 0.3.6
Date: 2026-08-30
  Bugfixes:
    - Existing Red Dwarf generators now adopt the reduced power values on update.
    - Green, yellow and red generators are normalized to 250 kW, 750 kW and 5 MW.
    - Existing generators keep their position, force, health and ownership.
    - Added runtime safeguards for rebuilt, revived, cloned and scripted generators.
    - Corrected outdated German generator power descriptions.
  Documentation:
    - Updated Red Dwarf output, weighting and Starbug probability documentation.
Version: 0.3.4
Date: 2026-08-29
  Changes:
    - Reduced salvaged Red Dwarf generator output for better early-game balance.
    - Green generators now provide 250 kW, yellow 750 kW and red 5 MW.
    - Reduced the normal Red Dwarf source weight from 10 to 5.
    - Standard remains at 100, Fortress at 10 and Starbug at weight 1.
  Compatibility:
    - Improved Angel and T.I.M.S.A.B.A. compatibility for imported legacy ruins.
    - Added prototype-aware mappings for renamed Angel entities, recipes and fluids.
    - Added compatibility for the historical sulfuric-acid barrel reference.
Version: 0.3.2
Date: 2026-08-28
  Bugfixes:
    - Added a fallback for the historical K2 kr-strongbox ruin container.
    - Uses a steel chest when K2 containers are disabled at startup.
Version: 0.3.1
Date: 2026-08-28
  Bugfixes:
    - Fixed rebuilt Red Dwarf generators behaving like accumulator reserves.
    - Changed all three generators to permanent primary-output generation.
    - Prevented grid charging and runtime interface configuration exploits.
Version: 0.3.0
Date: 2026-08-28
  Features:
    - Added the ten genuine Red Dwarf ruins from RedDwarf-AbandonedRuins 1.0.4.
    - Registered 5 Small, 4 Medium and 3 Large Red Dwarf ruin entries.
    - Starbug is Large-only and remains an ultra-rare progression exception.
    - Rebuilt the three generators and Starbug wreck as Factorio 2.0 prototypes.
    - Generators are non-craftable, salvageable and relocatable.
    - Removed source Tesla, railgun, Super Module/Core and unrelated systems.
    - Replaced source inventories with restrained planetary and pre-space salvage.
    - Kept the large power ruin laser turrets hostile but without ruin power supply.
    - Added profile-gated advanced Starbug loot with safe fallbacks.
    - Added general source weighting for Standard, Fortress and Red Dwarf ruins.
    - Added Space Age planetary guards for all Red Dwarf layouts.
    - Extended progression audits for explicit Space Exploration loot references.
Version: 0.2.0
Date: 2026-08-28
  Features:
    - Added 20 adapted fortress and bulwark ruins from FortressRuins 1.1.1.
    - Integrated 2 Small, 7 Medium and 11 Large fortress layouts.
    - Excluded crystal ruins and all Fortress-specific gameplay systems.
    - Converted normal fortress structures to neutral and claimable salvage.
    - Only originally loaded gun turrets remain hostile with finite ammunition.
    - Removed automated resupply, logistics robots and source supply inventories.
    - Laser, flamethrower and artillery turrets spawn without active supply.
    - Added randomized damage and destruction to fortress structures.
    - Replaced source loot with restrained pre-space caches and rare equipment.
    - Added prototype-gated optional K2 rifle loot without SE space-tech loot.
    - Added weighted fortress selection without modifying the Core mod.
    - Added Space Age planetary guards for all fortress layouts.
    - Added incompatibility with FortressRuins to prevent duplicate registration.
    - Hardened legacy logistics expressions against SE progression leakage.
    - Added a 90 items/s belt ceiling and runtime logistics audits.
Version: 0.1.1
Date: 2026-08-27
  Bugfixes:
    - Fixed a startup crash caused by requiring ruin modules inside runtime events.
    - Ruin modules are now loaded while control.lua is parsed.
Version: 0.1.0
Date: 2026-08-27
  Development:
    - Created the Combined content-mod foundation for Factorio 2.0.77.
    - Added a hard dependency on AbandonedRuins_updated_fork 1.5.5 or newer.
    - Registered the dedicated combined ruin set through the Core utility.
    - Added incompatibilities with the original source content mods.
    - Integrated all 150 ruins from AbandonedRuins-base 0.1.8 unchanged.
    - Added source namespaces to prevent filename collisions between ruin packs.
    - Added Factorio 2.0 compatibility for legacy curved rail entities.
    - Added prototype-aware rocket-control-unit compatibility.
    - Preserved K2 realistic-weapons ammunition compatibility with runtime guards.
    - Added runtime audits for unresolved prototype references before registration.
    - Added optional dependencies for Space Age, K2, K2 Spaced Out and SE 0.7.57+.
    - Integrated all seven ruins from AbandonedRuins-Krastorio2_forked 1.0.2.
    - Added current K2 fuel and ammunition compatibility for imported K2 ruins.
    - Integrated all 31 generic ruins from Silly-AbandonedRuins-2-0 0.3.0.
    - Added Factorio 2.0 migrations for legacy inserters and equipment references.
    - Added surface guards for water-generating ruins on restricted planets.
    - Integrated 30 optional Silly ruins with dependency-aware loaders.
    - Added Angel 2.0 prototype and sulfuric-acid compatibility fallbacks.
    - Added planetary guards for optional Cargo Plane ruins.
    - Completed the Factorio 2.0.77 reference audit for all 218 ruins.
    - Added pool-size, ruin-name and dynamic entity integrity checks.
    - Added machine and recipe crafting-category compatibility audits.
    - Added K2 migration fallbacks for mineral-water and biomass remnants.
    - Added reference audit and inventory documentation.