Q's AI Core Mod


Adds a new building, the AI core. Accumulates a bonus to research productivity over time as long as it is powered.

Content
1 year, 10 months ago
1.1
403
Manufacturing

g Error in perform_tech_refresh

1 year, 8 days ago

Installed new mods (248k and related mods) to my game, went to load it, and received this error:

The mod Q's AI Core Mod (1.0.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event AICore::on_research_finished (ID 18)
AICore/control.lua:222: attempt to index field '?' (a nil value)
stack traceback:
AICore/control.lua:222: in function 'perform_tech_refresh'
AICore/control.lua:380: in function <AICore/control.lua:375>

1 year, 7 days ago

Though, I dont know if its that important to fix, disabling AI Core, loading the save (which worked), saving, and then reenabling AI Core seems to work, and thats a decent enough workaround.

1 year, 6 days ago

Can you send me a more detailed list of which mods you were using?

1 year, 5 days ago

https://gist.github.com/nihilistzsche/ffb5234604b03345e653683932057dc5

It's a lot of mods, the error happened when I added 248k (and the associated mods) to an existing game. As I said in the second message though, disabling AI Core allowed the save to load, at which point I saved the game, and then reenabled AI Core, and it worked. As adding mods to an existing game is an ill-advised practice that I did anyway, I accept the risks of such an endeavor and disable/reenable is a decent enough workaround.

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