It's perhaps not quite that straightforward. The KI3 effect doubling tech needs 100x the research of the rocket silo, with space + exotic science as well. An even larger gap from Star Engine through black / white holes. I'm quite skeptical about pushing through Star Engine, getting the holes, and then deciding it's time to upgrade beacons past KI1.
Overall to me the progression of KI1 -> KI2 with 4 effects -> KI2 with 6 effects -> rebuilding for KI3 effect radius -> KI3 with 12 effects, all those stages seem distinct & well enough paced, but a 10x tech multiplier does stretch everything out.
The Gauss modules are also crazy expensive, acidic water probably one of the last processes I'd socket. You might just be richer than my base is though.
Also, you can do the second-beacon-stacking thing with all beacon tiers. Each effect goes 1 tile further than the size of the beacon. Also, also, you know there's a route from kerosene to rocket fuel?