Mod aims to enhance the realism of the vanilla game without adding too much complexity. Lots of new things details in the description.
Dumps required information for my FactorioPlanner app.
This modpack is a curated list of mods that I use to alter the gameplay of Factorio. Several of the more gameplay altering mods are listed as optional dependencies. This modpack introduces a couple of changes to the default configuration of the included mods. See the GitHub repo's README.md for detailed information.
Did you ever fancy playing on a diagonal ribbonworld? yeah, me neither. so I made it.
A range of private and secured storages to protect your stuff and make the game even more fun: 1. Locked chest requiring appropriate key. 2. Personal chest only available to specific player. 3. Bank that provides a separate safe strongbox inventory for each player. Keys can be crafted and engraved or found from the integrated mods.
Automate blueprints to build a self-expanding factory. Fork of Recursive Blueprints with new small features: navigation through nested blueprint books, deployer logging and scanner upgrade.
If any locomotive or wagon is destroyed the train is stopped and a ghost is created. Including inventory filters, inventory limit and requests for fuel and equipment. As soon as the train is fully repaired it is set to automatic mode again.
Automate blueprints to build a self-expanding factory.
ΠΠ΅ΠΌΠ½ΠΎΠ³ΠΎ Π±Π°Π»Π°Π½ΡΠ° ΠΈ Π²Π΅ΡΠ½ΠΎΠΉ ΠΏΡΠΎΠ³ΡΠ΅ΡΠΈΠΈ SE+K2+BZ Π²ΠΌΠ΅ΡΡΠ΅ Ρ ΠΌΠΎΠ΄Π°ΠΌΠΈ ΡΠ»ΡΡΡΠ°ΡΡΠΈΠΌΠΈ ΠΆΠΈΠ·Π½Ρ A little balance and a true progression of SE+K2+BZ along with life-enhancing mods
Places mirrored/rotated entities around a specified point. Configuration options in README.
This mod adds research to increase the robot battery size
Roboports can be configured to charge robots and their internal battery faster. Also makes logistic- and construction radius configurable.
Gives Construction bots the ability to not die, as to avoid robot death while repairing walls during biter attacks.
Factorio Customizable Processing Unit. Allow to write any logic on low level machine code. The fCPU acts like a programmable microcontroller with a vector coprocessor that supports many useful instructions.
A 2x2 charge port that can charge 10 robots simultaneously.
Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...
Extends the Factorio map editor with new features, testing tools, and quality of life changes. Also adds a separate editor lab that can be used to design blueprints separately from your main factory. Inspired by Creative Mode.
Repurposed infinity chest instantly destroying anything placed inside as UPS friendly as possible. Can't be used to generate items.
This mod allows the player to control time and make some stuff really quickly
Enables hidden cheat items Infinity Chest, Infinity Pipe, Electric Interface and Player Port.