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Mega Black Market is a Factorio mod that introduces an advanced economic system, allowing players to buy and sell items, fluids, and energy through a universal black market.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is a mod that allows one item to be a accumulator farm instead of alot of accumulators taking up space on the map
Mods introducing new content into the game.
Adds plutonium (which is blue, of course!) in order to make the nuclear fuel cycle a bit more complex.
Mods introducing new content into the game.
This modpack is created to extend/modify existing modpacks specially for singleplayer purposes. It tries to add all stuff that works perfectly together to create complex singleplayer maps together with many known mods and biter stuff. If you search something more UPS friendly for multiplayer have a look to https://mods.factorio.com/mod/multiplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
Adjust Solar Panels generated energy from settings Adjust Laser Turrets range from settings -------- Rebalanced : -Solar Panels generate more energy -Laser Turrets have more range -Laser Turrets consume less energy
Small changes concerning balance, gameplay, or graphics.
Adds an electric pump to the game. It requires energy but pumps water from underground.
Mods introducing new content into the game.
A big solar panel and Accumulator that generates more energy for a big cost, but smaller space.
Mods introducing new content into the game.
Fixes various compatibility issues from using Bob's Power along with Krastorio 2. Also removes the trash items added to the steam turbine's recipes if you have AAI Industry.
Mods introducing new content into the game.
Several balanced and vanilla friendly recipes using fusion plasma, inspired by current real life usage of plasma in industrial settings.
Mods introducing new content into the game.
“Perpetual machines” are hypothetical machines that can operate without external energy sources (e.g., fuel and power). This mod allows you to create equivalent perpetual machines at a cost, by installing an expensive but infinite energy source on burner machines. (Locale: English, Deutsch, 正體中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
Pumped storage reservoir is a reservoir built to store water for pumped storage power station.
Mods introducing new content into the game.
Add 5 tiers of transformators for better control over the electric supply network. The transfer power for each tier is 1MW, 10MW, 100MW, 1GW, 10GW with efficiency of ~98%
Mods introducing new content into the game.
Adds End-Game content, Promethium processing, radiation mechanics, and new weapons, building, and ship tech.
Mods introducing new content into the game.
Meltdowns, control rods, emergency cooling, breeder reactors, modules, custom guis, etc...
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Tired of big nuclear turbine setups? This mod adds new turbines and usage for super/extreme heated steam. With the full setup you will get up to 112.5 MW of power out of 100 MW heat.
Mods introducing new content into the game.
This is a porting of (Texugo Wind Generator)... Wind Generators produces free energy, but are expensive and don't have a steady output. This mods adds 4 tiers of Turbines, from small wood generators to massive steel turbines.
Mods introducing new content into the game.
Plasma ducts, for more flexible fusion setups and mods that use fusion plasma, now in HD!
Mods introducing new content into the game.
Spaghetorio is a Factorio mod that trades efficiency for glorious complexity, introducing new items, fluids, buildings and science packs to create absurdly intricate production chains. Currently in early alpha with players just reaching orbit, the mod is open for feedback to help tune balance.
Large total conversion mods.
Mods introducing new content into the game.