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Adds equipment grids to vehicles in a sensible manner (no more exoskeleton legs in cars or trains or boats or planes), and adds a replacement vehicle specific speed booster equipment. Compatible with Bob's Equipment mods, SE Space Trains, Fusion Trains, Flamethrower Wagon, Aircraft, AAI Vehicles, Cargo Ships, GunEquipment, Radar Equipment (and more!)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Replaces the engineer with Chinese dress Tianyi. 金丝雀旗袍洛天依主角皮肤模型。 A high-quality character appearance mod designed for players who crave the ultimate visual experience. Each character is meticulously crafted and optimized to deliver unparalleled clarity and realism, elevating your gaming experience to new heights.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Flying robots charge in roboports are really fast (balance is not changed)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Allows various oil barrels to be used as fuel, to vehicles and machines. Fuel settings are balanced towards vanilla fuel. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Small changes concerning balance, gameplay, or graphics.
Makes maximum lengths of underground pipes and belts configurable.
Small changes concerning balance, gameplay, or graphics.
This adds a longer underground pipe. The new Default max length is 50, but the length can be freely changed in the mod's settings. By default it adds it as a separate entity, which can be changed in the mod settings to simply modify the vanilla length.
Small changes concerning balance, gameplay, or graphics.
Tweak for AAI Loaders mod. Enables use of Factorio's native energy system and makes loaders powered electrically
Small changes concerning balance, gameplay, or graphics.
Changes k2-wind-turbine-zars-fork stand-alone mod from mad_engineer, so that surface wind speed affects the animation and power generation of the turbine. Only usefull if you have other mods that changes surface wind speed. All credits go to original Krastorio2 mod developers and maintainers: raiguard, Krastor and Linver.
Small changes concerning balance, gameplay, or graphics.
Krastorio2 or Space Exploration get some optional tweaks. Neither K2 or SE are required. Bio labs, atmospheric condensers, and greenhouses become modular.
Small changes concerning balance, gameplay, or graphics.
Randomizes all recipe ingredients to make every game feel different! Fully configurable, Works with all mods, Checks dependencies, Keeps costs fair!
Small changes concerning balance, gameplay, or graphics.
Vanilla combat robots have ridiculously short lifetime. This minimalistic mod allows adjusting the robot lifetime. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Small changes concerning balance, gameplay, or graphics.
Adds two entities that will automatically barrel or unbarrel fluids without ever having to select a recipe.
Small changes concerning balance, gameplay, or graphics.
Adjusts Miniloader to work better with Industrial Revolution 2.
Small changes concerning balance, gameplay, or graphics.
Changes the crafting speeds of motors and electric motors to have better ratios with the rest of the game. Adapted for AAI's revised motor recipes. Original mod by Jackalope_Gaming. Also adds support for "AAI Fast Motor Crafting" mod option.
Small changes concerning balance, gameplay, or graphics.
This mod add Underground power lines for a cleaner factory. It has the sole graphic purpose of hiding flying cables.
Small changes concerning balance, gameplay, or graphics.
Pollution balance for Bob's & Angel mods. Makes the game vs. biters harder in mid/late game. Early game is almost unaffected.
Small changes concerning balance, gameplay, or graphics.