Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Improves UPS with nuclear power by completely overhauling how nuclear energy is produced. Material costs are in-line with vanilla, build complexity is meant to help foster interest in how nuclear actually works.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Removes most large animations to significantly reduce RAM and VRAM usage (RAM usage in menu with pymods down from 4.5GiB to 1.5GiB)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
Mods introducing new content into the game.
Original Hive Mind mod created by Klonan, Re-made by Mitchplay. Take control of the Biters, defend your home planet from the foreign invaders, The Engineers! Build Spawners and influence a pollution based economy, and lead yourself to Victory! Thank you again Klonan for allowing me to remake this mod!
Mods introducing new content into the game.
Ore patches will always stay full. Works for vanilla and modded gameplay, allowing for infinite ores in them as well.
Korean localization mod for Pyanodons Mods. If your mod needs Korean locale file, contact me. Discussion and E-mail
Translations for other mods.
Choose which science packs will be needed to research technologies. The cost of science packs not used will be evenly distributed among the remaining one(s), other game mechanics remain untouched. This mods opens new ways of designing your base, wether you'd like to build a mega base and research infinite tech without the need to build all the science or complete giant overhaul mod packs skipping some science packs.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod adds 3 additional tiers (each expanding inventory by +10) to the Toolbelt research for even more inventory expansion in the early game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod makes train carriages hold 4x as much cargo/fluid (balancing the Realistic Train Acceleration mod).
Small changes concerning balance, gameplay, or graphics.
Here's a quick modpack I threw together of the mods that Ben (Mr Glover on Discord/Twitter) said were being used Martin's recent stream(s) via a Discord post. This is my first ever modpack so my apologies in advance for whatever I manage to screw up.'
Collections of mods with tweaks to make them work together.
Extended krastorio 2, with rich rocks, extended endgame, alien tech card +++
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Efficient Everything - Mine less / Less Furnaces / Less Refineries / Less Assemblers. Instead of 1, get 10. Supports all modded items.
Mods introducing new content into the game.
Just 2 buttons to zoom extra wide or close, further than actual gui limits! And a ALT-Y hotkey to direct zoom out.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.