Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
(BROKEN) FIXED ---> https://mods.factorio.com/mod/martincitopants-space-modpack-fixed-squared (Thanks to PhonieZ) Many many thanks to PhonieZ, miAuSlikk, and TheRocki for your efforts in keeping this pack alive :) All the mods from the Martincitopants Space Factorio Video! This is a Modpack I originally created for my friends to help speed up the downloads of all the mods. Install INGAME using the manager!
Collections of mods with tweaks to make them work together.
Adds landfill recipes for coal, uranium, cryonite, vitamelange and vulcanite.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the Phalanx CIWS to effectively destroy airborne targets. Yes, this turret will ONLY target entities with the trigger_target_mask 'air-unit'. That means the player or entities that are able to be targeted and got the mask assigned to by other mods. A mod option can enable a turret version that also targets normal enemies! BRRRT inclusive!
Mods introducing new content into the game.
This mod lets you burn things made out of wood. Small Electric Poles and Wooden Chests are made out of wood. Wood burns. With this mod they can be "recycled" as fuel in burners as it was the case prior to Factorio Version 0.17. 0.75MJ for a power pole 3MJ per chest
Small changes concerning balance, gameplay, or graphics.
Stone furnace which uses less polluting electricity instead of burnable fuel, for pure electric starter factory Crafted from the basic stone furnace, so those can be recycled into electric version.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
For when you wanna mirror the Oil Refinery or chemical plant in vanilla recipes. New recipes that mirror the Oil Refinery and the Chemical Plant.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Bob's large mining drill can now drill SE material that requires big mining drill
Mods introducing new content into the game.
Reset evolution, clear pollution, and kill all active enemies.
Mods introducing new content into the game.
Adds superheaters and oil-fired boilers for increased efficiency in power generation
Mods introducing new content into the game.
Adds mining robots and a robot mining site which can be configured to mine nearby resources
Mods introducing new content into the game.
This is a mod for factorio that checks the visible railway in realtime and checks whether the signal placement is correct.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Make AAI Industry walls (concrete and steel) resistant to Krastorio2 damage types (such as railgun turret explosion damage).
Mods introducing new content into the game.